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Original scientific paper

Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education

Anton Florijan Barišić ; University College Nikola Šubić Zrinski, Zagreb, Croatia
Monika Prović ; University College Nikola Subic Zrinski, Innovation and Development Centre Zrinski

Fulltext: english, pdf (743 KB) pages 97-107 downloads: 6.735* cite
APA 6th Edition
Barišić, A.F. & Prović, M. (2014). Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education. Obrazovanje za poduzetništvo - E4E, 4 (2), 97-107. Retrieved from https://hrcak.srce.hr/134626
MLA 8th Edition
Barišić, Anton Florijan and Monika Prović. "Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education." Obrazovanje za poduzetništvo - E4E, vol. 4, no. 2, 2014, pp. 97-107. https://hrcak.srce.hr/134626. Accessed 26 Nov. 2020.
Chicago 17th Edition
Barišić, Anton Florijan and Monika Prović. "Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education." Obrazovanje za poduzetništvo - E4E 4, no. 2 (2014): 97-107. https://hrcak.srce.hr/134626
Harvard
Barišić, A.F., and Prović, M. (2014). 'Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education', Obrazovanje za poduzetništvo - E4E, 4(2), pp. 97-107. Available at: https://hrcak.srce.hr/134626 (Accessed 26 November 2020)
Vancouver
Barišić AF, Prović M. Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education. Obrazovanje za poduzetništvo - E4E [Internet]. 2014 [cited 2020 November 26];4(2):97-107. Available from: https://hrcak.srce.hr/134626
IEEE
A.F. Barišić and M. Prović, "Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education", Obrazovanje za poduzetništvo - E4E, vol.4, no. 2, pp. 97-107, 2014. [Online]. Available: https://hrcak.srce.hr/134626. [Accessed: 26 November 2020]

Abstracts
Recently, there is an increasing trend towards use of business simulations in all levels of education in educational institutions. They are using business simulation games as enhancements to the traditional learning environment. Business simulation or business simulation games as a form of experiential learning are focused on improving business decision making skills by using students natural capacity for technology. Business simulations provide a space in which learning is an outcome of tasks stimulated and executed by the content of the simulation, while the knowledge is developed through the content of the simulation, and skills are developed as a result of playing the simulation game. While it is commonly accepted that information technology has changed the way how we work, live, learn and entertain, it has been proven that nowaday students’ attitudes and aptitudes are framed by an IT and media-rich environment. This paper presents the results of the survey conducted among the students of third grade of high schools in Croatia. The purpose of the research was to explore levels of digital and entrepreneurial competencies before and after training and competition using business simulation games as a tool. The results showed that the level of students’ digital and entrepreneurial competencies cumulatively grown about 10%. Adding to the results the additionally conducted interviews and calculating the impact of increased competencies to the operating business results of their virtual companies, we can say that their competencies have been increased even more (20%).

Keywords
entrepreneurship; education; knowledge; business simulation games

Hrčak ID: 134626

URI
https://hrcak.srce.hr/134626

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