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	<front>
		<journal-meta>
			<journal-id/>
			<journal-title-group>
				<journal-title xml:lang="en">Tourism and Hospitality Management </journal-title>
			</journal-title-group>
			<issn pub-type="ppub">1330-7533</issn>
			<issn pub-type="epub">1847-3377</issn>
			<publisher>
				<publisher-name xml:lang="hr">Sveučilište u Rijeci, Fakultet za menadžment u turizmu
					i ugostiteljstvu, Opatija</publisher-name>
				<publisher-name xml:lang="en">University of Rijeka, Faculty of Tourism andMulali
					Hospitality Management, Opatija</publisher-name>
				<publisher-loc>Naselje Ika, Primorska 42, PP 97, 51410 Opatija <email
						xlink:href="thm@fthm.hr">thm@fthm.hr</email>
					<ext-link xlink:href="http://thm.fthm.hr/">http://thm.fthm.hr/</ext-link>
				</publisher-loc>
			</publisher>
		</journal-meta>
		<article-meta>
			<article-id pub-id-type="doi">10.20867/thm.28.3.10</article-id>
			<article-categories>
				<subj-group subj-group-type="heading" xml:lang="hr">
					<subject>Originalni znanstveni rad</subject>
				</subj-group>
				<subj-group subj-group-type="heading" xml:lang="en">
					<subject>Original scientific paper</subject>
				</subj-group>
			</article-categories>
			<title-group>
				<article-title xml:lang="en"><bold>UNDERSTANDING XR TECHNOLOGY ACCEPTANCE BY
						PHYSICALLY DISABLED TOURISTS IN MUSEUMS </bold></article-title>
			</title-group>
			<contrib-group>
				<contrib contrib-type="author" corresp="yes">
					<name>
						<surname>Gharibi</surname>
						<given-names>Naji</given-names>
					</name>
					<email xlink:href="naji.gharibi@vuw.ac.nz">naji.gharibi@vuw.ac.nz</email>
					<xref ref-type="aff" rid="aff1">1</xref>
				</contrib>
				<contrib contrib-type="author">
					<name>
						<surname>Mohammad Mirtaghian Rudsari</surname>
						<given-names>Seyyed</given-names>
					</name>
					<email xlink:href="sm_mirtaghian@atu.ac.ir">sm_mirtaghian@atu.ac.ir</email>
					<xref ref-type="aff" rid="aff2">2</xref>
				</contrib>
				<contrib contrib-type="author">
					<name>
						<surname>Ryu</surname>
						<given-names>Kisang</given-names>
					</name>
					<email xlink:href="kryu11@sejong.ac.kr">kryu11@sejong.ac.kr</email>
					<xref ref-type="aff" rid="aff3">3</xref>
				</contrib>

				<aff id="aff1"><label>1</label>
					<institution xml:lang="en">Victoria University of Wellington, School of
						Management </institution>
					<addr-line>Wellington, New Zealand </addr-line></aff>
				<aff id="aff2">
					<label>2</label>
					<institution xml:lang="en">Allameh Tabataba’i University Department of Tourism
						Management </institution>
					<addr-line>Tehran, Iran</addr-line></aff>
				<aff id="aff3">
					<label>3</label>
					<institution xml:lang="en">University of South Florida School of Hospitality and
						Tourism Management </institution>
					<addr-line>FL, USA</addr-line>
				</aff>
			</contrib-group>
			<pub-date>
				<month>01</month>
				<year>2023</year>
			</pub-date>
			<volume>28</volume>
			<issue>2</issue>
			<fpage>257</fpage>
			<lpage>276</lpage>
			<history>
				<date date-type="received">
					<day>28</day>
					<month>05</month>
					<year>2022</year>
				</date>
				<date date-type="revised">
					<day>14</day>
					<month>84</month>
					<year>2022</year>
				</date>
				<date date-type="revised">
					<day>229</day>
					<month>09</month>
					<year>2022</year>
				</date>
			</history>
			<permissions>
				<license license-type="open-access">
					<license-p>CC BY-NC-SA 4.0</license-p>
				</license>
				<license license-type="open-access" xml:lang="hr">
					<license-p>Puni tekst radova ovog časopisa besplatno se smije koristiti za
						osobne, edukacijske ili istraživačke svrhe uz poštivanje autorskih prava
						autora i izdavača. Radovi su dostupni pod uvjetima licence CC BY-NC-SA 4.0
						International. Tourism and hospitality management je plavi Sherpa/RoMEO
						časopis.</license-p>
				</license>
				<license license-type="open-access" xml:lang="en">
					<license-p>The papers can be used for personal, scientific, educational and
						research purposes, provided that the credit is given. The papers are
						licensed under CC BY-NC-SA 4.0 International license. Tourism and
						hospitality management is a Sherpa/RoMEO blue journal. </license-p>
				</license>
			</permissions>
			<abstract>
				<p><italic>Purpose –</italic> This study aims to investigate the effects of XR
					technologies on the behavioral intentions of disabled tourists using a modified
					Technology Acceptance Model (TAM). </p>
				<p><italic>Design –</italic> The model includes perceived trust, perceived control,
					perceived efficacy, and perceived enjoyment as determinants of technology
					acceptance by disabled tourists. The hypotheses derived from the literature were
					empirically tested. </p>
				<p><italic>Methodology/Approach –</italic> The proposed model was tested by
					collecting data from 640 disabled tourists in Iran over a six-month period. An
					online survey was answered after watching two videos, representing the
					application of VR and AR. A quantitative method was applied, the PLS-SEM method
					was conducted to analyze the data. </p>
				<p><italic>Findings –</italic> The model was significantly supported by the results
					on the determinants of attitudes of people with disabilities toward XR
					technology. Other than the effect of perceived efficiency on PEOU, all the
					hypotheses were supported, demonstrating the positive effects of each of factors
					on the attitudes of disabled tourists and their behavioral intentions towards XR
					technology.</p>
				<p><italic>Originality of the research – </italic>This study significantly expands
					the academic knowledge on the fundamental factors affecting behavioural
					intentions of disabled tourists, as 15% of the world’s population. This is the
					first study to investigate these factors in relation to the disabled tourists
					and XR technologies. This study will provide insight to marketers and
					stakeholders on the behavioral intentions of disabled tourists. </p>
			</abstract>
			<kwd-group xml:lang="en">
				<kwd>Physically Disabled Tourists </kwd>
				<kwd>Technology Acceptance Model </kwd>
				<kwd>XR Technology </kwd>
				<kwd>Virtual Reality </kwd>
				<kwd>Augmented Reality </kwd>
				<kwd>Heritage tourism </kwd>
				<kwd>Museums</kwd>
			</kwd-group>
		</article-meta>
	</front>
	<body>
		<sec>
			<label>INTRODUCTION</label>
			<p>Cultural heritage tourism is increasing globally with approximately 40% of tourists
				distinguishing themselves as "cultural travelers" (<xref ref-type="bibr" rid="
    		UNWTO">UNWTO 2017</xref>). Accordingly, museums are a powerful economic tool
				in the cultural heritage tourism of developing countries (<xref ref-type="bibr"
					rid="Perera">Perera 2013</xref>). According to <xref ref-type="bibr" rid="Chen"
					>Chen and Chen (2012)</xref>, understanding heritage tourist behavior can
				facilitate effective development of this field. This includes understanding
				perceptions and attitudes of disabled tourists or differently abled tourists, which
				can be a potential market for inclusive tourism (<xref ref-type="bibr"
					rid="Emrouzeh">Emrouzeh et al. 2017</xref>) and cultural heritage tourism (<xref
					ref-type="bibr" rid="Goodall">Goodall 2006</xref>; <xref ref-type="bibr"
					rid="Güvenbaş">Güvenbaş and Polay 2019</xref>; <xref ref-type="bibr"
					rid="Piechotka">Piechotka et al. 2017</xref>). In the past few years, accessible
				tourism for disabled people has become a growing concern noting that the accessible
				tourism market is huge as the number of people with disabilities only in the
				European Union, easily exceeds 127 million tourists. (<xref ref-type="bibr"
					rid="Cockburn-Wootten">Cockburn-Wootten and McIntosh 2020</xref>). Furthermore,
				human rights advocates have noted that disabled people should have the same rights
				as able tourists, comprising 15% of the world population (<xref ref-type="bibr"
					rid="Agovino">Agovino et al. 2017)</xref>. </p>
			<p>At any given destination, museums are a premier attraction (<xref ref-type="bibr"
					rid="Stylianou-Lambert">Stylianou-Lambert 2011</xref>). However, government
				support for museums has declined considerably, and the challenging economic
				environment has led to financial issues and difficulty in offering unique
				experiences to tourists (<xref ref-type="bibr" rid="He">He et al. 2018</xref>).
					<xref ref-type="bibr" rid="Salek">Salek Farokhi (2019)</xref> emphasized that
				without technology, cultural tourism infrastructure and museums will underperform.
				Using technology to develop museum services can attract potential tourists (<xref
					ref-type="bibr" rid="Asadi">Asadi 2011</xref>). Many people increasingly and
				comfortably interact with technology, so museums must consider new ways to use
				technology to attract tourists and encourage them to visit (<xref ref-type="bibr"
					rid="Vaz">Vaz et al. 2018</xref>). X reality (XR) technologies, including
				Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), are emerging
				technologies that can serve museums and cultural heritage tourism (<xref
					ref-type="bibr" rid="Bae">Bae et al. 2020</xref>). </p>
			<p>Tourist"s experience with technology has had both positive and negative effects on
				their perceptions and behavioral intentions (<xref ref-type="bibr" rid="Jeong">Jeong
					and Shin 2019</xref>). Disabled tourists are no exception. Considering this, as
				Yung and <xref ref-type="bibr" rid="Khoo-Lattimore">Khoo-Lattimore (2019)</xref>
				noted, researchers should focus on the benefits of virtual tourism for disabled
				travelers and tourists who are physically disabled or have other constraints.
				Disabled people have different needs in using new technologies (<xref
					ref-type="bibr" rid="Randolph">Randolph and Hubona 2014</xref>). <xref
					ref-type="bibr" rid="Sheehy">Sheehy et al. (2019)</xref> found that technologies
				like AR can influence the behavior of disabled tourists. When people with mobility
				disabilities use VR or AR, they may react either positively or negatively (<xref
					ref-type="bibr" rid="Flavián">Flavián et al. 2019</xref>; <xref ref-type="bibr"
					rid="Van">Van Kerrebroeck et al. 2017</xref>). A positive attitude toward
				technology can lead to revisits as well as recommendations by word of mouth to other
				people with disabilities (<xref ref-type="bibr" rid="Melian">Melian et al.
					2016</xref>). One benefit of these technologies is that the disabled can free
				themselves from their bodily restrictions in a brain-stimulated environment (<xref
					ref-type="bibr" rid="Loureiro">Loureiro et al. 2020</xref>). Therefore,
				effective management of technologies can attract disabled tourists (<xref
					ref-type="bibr" rid="Zhang">Zhang and Yang 2021</xref>), and these technologies
				can be a significant help for the challenges disabled tourists face (<xref
					ref-type="bibr" rid="Shore">Shore et al. 2018</xref>). According to the
				scholars, immersive technologies have great potential to facilitate the disable
				people with new skills, decrease the impact of disabilities on their daily
				activities (<xref ref-type="bibr" rid="Lang">Lang et al. 2014</xref>) and reduce
				their need to be dependent on others (<xref ref-type="bibr" rid="Owuor">Owuor et al.
					2018</xref>) while visiting museums. Also, for instance, VR provides individuals
				with disabilities a safe access to simulated environments that they might not be
				able to access easily because of their physical limitations (<xref ref-type="bibr"
					rid="Maran">Maran et al. 2022</xref>). </p>
			<p>Interestingly, far too little attention has gone to understanding how behavioral
				intentions of disabled tourists are affected by these technologies (<xref
					ref-type="bibr" rid="Rosenbaum">Rosenbaum and Ramirez 2022</xref>; <xref
					ref-type="bibr" rid="Werner">Werner and Shpigelman 2019</xref>), specifically in
				cultural heritage sites like museums. Furthermore, the literature has reported very
				little on how these technologies influence the disabled in their travel decisions.
				Although a Technology Acceptance Model (TAM) can show the theoretical frameworks
				that explain how the disabled make decisions based on assistive technological
				devices (<xref ref-type="bibr" rid="Shore">Shore et al. 2018</xref>), no research
				has used and extended TAM to examine how disabled heritage tourists adopt such
				technologies (<xref ref-type="bibr" rid="Yung">Yung and Khoo-Lattimore 2019</xref>).
				Accordingly, this research uniquely aims to fill this gap by investigating the
				effects of the new trend of XR technologies on the attitudes and behaviors of
				disabled tourists in the field of cultural heritage tourism. </p>
			<p>In other words, according to the previous studies, research on the acceptance of
				extended realities in the tourism attractions and predicting behaviour of tourists
				towards using them is still at the preliminary stage (Gharibi 2020) specifically, in
				disability tourism. Thus, this study expands the academic knowledge on the behaviour
				of disables tourists towards these technologies to find what factors increases their
				intentions to use these technologies in museums. Although, previous studies have
				developed TAM models of tourist attitudes toward technology, this study is the first
				to develop a conceptual framework for how disabled tourists accept technology. </p>
		</sec>
		<sec>
			<label>1. LITERATURE REVIEW</label>
			<p><bold>1.1. 1.1. Applying XR Technologies to Cultural Heritage Tourism</bold></p>
			<p>Extended reality (XR) has vastly altered the way humans interact, connect, and learn
				by connecting the physical world to a digital one (<xref ref-type="bibr"
					rid="Rauschnabel">Rauschnabel et al. 2017</xref>). XR is an umbrella term that
				encompasses VR, AR, and MR (<xref ref-type="bibr" rid="Chuah">Chuah 2019</xref>). VR
				refers to “computer-generated environments that replicate places, presence of people
				and objects, or fictional worlds, allowing realistic sensory experiences by the full
				immersion in a digital environment” (<xref ref-type="bibr" rid="Vaz">Vaz et al.
					2018, p. 39</xref>), whereas AR combines the digital and real worlds as it
				brings digital information to real objects. Both technologies combined constitute
				MR, which is more immersive (<xref ref-type="bibr" rid="Chuah">Chuah 2019</xref>).
				These technologies have been implemented to enhance interaction and immersion in
				fields from cultural heritage tourism to museums (<xref ref-type="bibr" rid="Vaz"
					>Vaz et al. 2018</xref>).</p>
			<p><xref ref-type="bibr" rid="Kirshenblatt-Gimblett">Kirshenblatt-Gimblett (1998)</xref>
				stated, “Cultural heritage and tourism are collaborative industries; heritage
				converting locations into destinations and tourism making them economically viable
				as exhibits themselves (p.151).” Using technology in museums can enhance visitor
				experiences, improve the educational role of museums, and deliver valuable
				information to visitors (<xref ref-type="bibr" rid="Buljubašić">Buljubašić et al.
					2016</xref>). These technologies include wearable technologies that use both
				virtual and augmented realities (<xref ref-type="bibr" rid="Hammady">Hammady et al.
					2019b</xref>; <xref ref-type="bibr" rid="Trunfio">Trunfio and Campana
					2020</xref>). Visitors can wear XR portable digital devices like sensors and
				glasses, which integrate and perform creative tasks (<xref ref-type="bibr"
					rid="Freeman">Freeman et al. 2016</xref>) emphasized that advances in these
				technologies increases accessibility and enables disabled individuals, whether
				physical (<xref ref-type="bibr" rid="Bernardo">Bernardo 2016</xref>) or with other
				disabilities, to have more satisfying visits to museums. However, the behavioral
				intention of disabled visitors toward such technologies has not yet been
				defined.</p>
			<p><bold>1.2. Technology Acceptance Model (TAM) and Disabled Visitors</bold></p>
			<p>The TAM, developed by Davis in 1986, is a popular model for predicting the behavior
				of technology users. The power of TAM has been proven in predicting whether users
				will adopt and use technology and explaining how that technology can be used (<xref
					ref-type="bibr" rid="Taherdoost">Taherdoost 2018</xref>). <xref ref-type="bibr"
					rid="Jung">Jung, (2019)</xref> argued that using external variables is crucial
				in TAM research to ensure the applicability of this model in different contexts.
				Therefore, most researchers have extended this model by adding external variables
					(<xref ref-type="bibr" rid="Leue">Leue et al. 2014</xref>). In the field of
				urban heritage tourism, researchers have also added external factors of information
				quality and facilitating conditions to the original TAM to propose a TAM that
				explains tourist behavioral intentions toward AR technology (<xref ref-type="bibr"
					rid="tom">tom Dieck and Jung 2018</xref>). In applying TAM to persons with
				disabilities, <xref ref-type="bibr" rid="Theodorou">Theodorou and Meliones
					(2019)</xref> highlighted that the original TAM factors do not consider disabled
				users; external factors influencing perceived usefulness and perceived ease of use
				must be added to TAM to explore the behavior of the disabled using technology.
				Previous scholars have highlighted that those disabled users of technology require
				systematic assessment of technology to improve acceptance and use. Therefore,
				scholars have re-examined TAM in light of the needs of disabled users and expanded
				TAM by adding perceived information accessibility as a potential key determinant for
				ease of use and usefulness of the web for people with disabilities (<xref
					ref-type="bibr" rid="Theodorou">Theodorou and Meliones 2019</xref>). Researchers
				who have adopted TAM to investigate perceived usefulness and perceived ease of use
				among the disabled have stated that this population faces challenges in adopting
				technologies in various fields; therefore, external factors need to extend TAM for
				them (<xref ref-type="bibr" rid="Zahid">Zahid et al. 2013</xref>).</p>
			<p><bold>1.3. Disabled Visitors and Their Behavior towards XR Technologies</bold></p>
			<p>As stated by the World Health Organization <xref ref-type="bibr" rid="(WHO)">(WHO)
					(1980)</xref>, disability is "any restriction or lack (resulting from any
				impairment) of ability to perform an activity in the manner or within the range
				considered normal for a human being." In tourism, according to <xref ref-type="bibr"
					rid="Allan">Allan (2013)</xref>, disabled people engage in tourism activities
				based on their motivations and intentional behaviors. In the planned behavior theory
					(<xref ref-type="bibr" rid="Ajzen">Ajzen 1991</xref>), behavioral intention is
				the best way to predict tourist behavior (<xref ref-type="bibr" rid="Moutinho"
					>Moutinho 1987</xref>) and a background for their real behavior (<xref
					ref-type="bibr" rid="Casaló">Casaló et al. 2017</xref>). Disabled tourist
				behavioral intentions include the extent to which they have determined to perform a
				certain behavior (<xref ref-type="bibr" rid="Tsai">Tsai 2010</xref>). In the
				literature, behavioral intentions of disabled tourists toward tourist destinations
					(<xref ref-type="bibr" rid="Tsai">Tsai 2010</xref>), religious sites (<xref
					ref-type="bibr" rid="Melian">Melian et al. 2016</xref>), accommodation services
					(<xref ref-type="bibr" rid="Navarro">Navarro et al. 2015</xref>), air transport
				services (<xref ref-type="bibr" rid="Chang">Chang and Chen 2012</xref>), travel
				agencies (<xref ref-type="bibr" rid="McKercher">McKercher et al. 2003</xref>), and
				leisure activities (<xref ref-type="bibr" rid="Kastenholz">Kastenholz et al.
					2015</xref>) have been studied. Moreover, tourist behavioral intentions in the
				context of VR (<xref ref-type="bibr" rid="Bafadhal">Bafadhal and Hendrawan
					2019</xref>; <xref ref-type="bibr" rid="Oakley">Oakley 2019</xref>) and AR
					(<xref ref-type="bibr" rid="Chung">Chung et al. 2017</xref>; <xref
					ref-type="bibr" rid="Hassan">Hassan and Ramkissoon 2016</xref>) has also been
				investigated. These studies have shown that how well these technologies perform is
				important in tourist behavior. Tourist experience using technology as
				“try-before-you-buy experiences” (<xref ref-type="bibr" rid="Flavián">Flavián et al.
					2019</xref>) has both a positive and negative effect on their behavioral
				intentions (<xref ref-type="bibr" rid="Jeong">Jeong and Shin 2019</xref>). According
				to (<xref ref-type="bibr" rid="Kim">Kim et al. 2020</xref>), tourists with VR
				experience of a destination are attracted to that destination and tend to visit it.
				VR tourism behaviors include getting more information about the destination (<xref
					ref-type="bibr" rid="Huang">Huang et al. 2016</xref>), desire to visit the
				destination in the future (<xref ref-type="bibr" rid="Kim">Kim et al. 2020</xref>),
				and desire to revisit the destination (<xref ref-type="bibr" rid="Kim">Kim et al.
					2020</xref>). Researchers have noted that VR technology, by creating a unique
				experience, will attract more tourists and influence their behavioral intentions in
				theme parks (<xref ref-type="bibr" rid="Oakley">Oakley 2019</xref>). In another
				study, Kim et al. (<xref ref-type="bibr" rid="Kim">Kim et al. 2020</xref>) found
				that embedded tools such as VR technology influence tourist behavioral intentions.
				Researchers have also shown that virtual tourism experiences (physical and
				psychological presence) influence their behavior by changing the attitudes of
				tourists (<xref ref-type="bibr" rid="Bafadhal">Bafadhal and Hendrawan
				2019</xref>).</p>
			<p>People with disabilities have less opportunity to participate in tourism activities,
				so experience with virtual technology might be enjoyable (<xref ref-type="bibr"
					rid="Weiss">Weiss et al. 2003</xref>). Thus, effective management of
				technologies can potentially attract disabled tourists (<xref ref-type="bibr"
					rid="Zhang">Zhang and Yang 2019</xref>). The relationship between technology and
				disabled tourists at heritage sites should be examined both theoretically and
				practically. Discovering the optimal combination of AR and MR in tourism and
				understanding its impact on disabled tourists will not only be an overall advantage
				in heritage tourism but will also increase the quality of travel for disabled
				tourists. According to <xref ref-type="bibr" rid="Hassan">Hassan and Ramkissoon
					(2016)</xref>, the use of AR technology in museums contributes to the marketing
				and branding of museums, giving them a competitive advantage. They believe that AR
				technology in museums will revolutionize visitor experience and increase re-visit
				and WOM recommendations. <xref ref-type="bibr" rid="Chung">Chung et al.
					(2017)</xref> argued that AR, used as a tool to provide better experiences for
				visitors at cultural heritage sites, can increase their satisfaction and positive
				behavioral intentions. However, cultural heritage centers have not followed up on
				ways to encourage disabled tourists (<xref ref-type="bibr" rid="Partarakis"
					>Partarakis et al. 2016</xref>). </p>
		</sec>
		<sec>
			<label>2. 2. HYPOTHESES DEVELOPMENT</label>
			<p><bold> 2.1. Perceived Control and XR technology's PEOU and PU</bold></p>
			<p><xref ref-type="bibr" rid="Schröder">Schröder et al. (2007)</xref> considered
				“perceived control” as one of the fundamental predictors of disabled people’s
				activities. They suggest enhancing perceptions of control might enhance perceived
				performance of activities, even without making changes in impairment. Some
				researchers have highlighted the impact of perceived control on acceptance for
				emerging technologies (<xref ref-type="bibr" rid="Le">Le et al. 2020</xref>).
				Previous studies showed that perceived control is a predictor of perceived
				usefulness (PU) and perceived ease of use (PEOU) (<xref ref-type="bibr"
					rid="Spiekermann">Spiekermann 2008</xref>), and perceived control influences PU
				and PEOU (<xref ref-type="bibr" rid="Jing">Jing et al. Zhan 2020</xref>). Therefore,
				the following hypotheses are proposed:</p>
			<p>H1: Perceived control will positively and significantly affect XR technology's
				perceived ease of use for disabled tourists.</p>
			<p>H2: Perceived control will positively and significantly affect XR technology's
				perceived usefulness for disabled tourists.</p>
			<p><bold>2.2. Perceived Trust and XR technology's PEOU and PU</bold></p>
			<p>Previous studies have emphasized the role of perceived trust on intention to purchase
					(<xref ref-type="bibr" rid="Aziz">Aziz et al. 2019</xref>; <xref ref-type="bibr"
					rid="Brewer">Brewer and Kameswaran 2019</xref>). Trust is belief that
				expectations will be met without exploiting the vulnerabilities of the trustee
					(<xref ref-type="bibr" rid="Aziz">Aziz et al. 2019</xref>). <xref
					ref-type="bibr" rid="Wade">Wade (2009)</xref> noted that the influence of
				tourism products usually depends on perceived trust by tourists. <xref
					ref-type="bibr" rid="Gustavsson">Gustavsson and Johansson (2006)</xref> stated
				that marketers must investigate new ways of using technology for people with
				disabilities because it influences their perceived trust. Scholars have found that
				trust is an external factor that drives people to accept automated vehicles through
				their PU and PEOU (<xref ref-type="bibr" rid="Xu">Xu et al. 2018</xref>). Previous
				studies have also explored how perceived trust influences PU and PEOU and have added
				trust to TAM (<xref ref-type="bibr" rid="Buckley">Buckley et al. 2018</xref>; <xref
					ref-type="bibr" rid="Panagiotopoulos">Panagiotopoulos and Dimitrakopoulos
					2018</xref>). Consumer perceived trust directly affects PEOU and PU (<xref
					ref-type="bibr" rid="Lai">Lai et al. 2013</xref>). Therefore, the following
				hypotheses are proposed: </p>
			<p>H3: Perceived trust will positively and significantly affect XR technology's
				perceived ease of use for disabled tourists.</p>
			<p>H4: Perceived trust will positively and significantly affect XR technology's
				perceived usefulness for disabled tourists.</p>
			<p><bold>2.3. Self-Efficacy and XR technology's PEOU and PU</bold></p>
			<p>Self-efficacy is a power that encourages easier acceptance of tourism-based
				technologies (<xref ref-type="bibr" rid="Fatima">Fatima Johra et al. 2017</xref>;
					<xref ref-type="bibr" rid="Yoo">Yoo et al. 2017</xref>). Technology
				self-efficacy refers to a person who evaluates his ability to use a technology
					(<xref ref-type="bibr" rid="Venkatesh">Venkatesh and Bala 2008</xref>). When
				disabled tourists realize that they do not need anyone's help in using XR technology
				and that they can use it, they likely will find the XR software and hardware
				user-friendly and useful, but if disabled tourists have weak technology
				self-efficacy, according to <xref ref-type="bibr" rid="Meuter">Meuter et al.
					(2005)</xref>, they will suffer from “technology anxiety”; they no longer expect
				their needs to be met, and they will likely find the technology hard to use and of
				limited usefulness. In previous studies, technology self-efficacy among nondisabled
				tourists has been studied in detail, along with developing a technology acceptance
				model (<xref ref-type="bibr" rid="Michopoulou">Michopoulou 2013</xref>). In tourism
				studies, the impact of self-efficacy as an external factor on PEOU and PU (<xref
					ref-type="bibr" rid="Fatima">Fatima Johra et al. 2017</xref>; <xref
					ref-type="bibr" rid="Tan">Tan et al. 2018</xref>) has been investigated and
				confirmed. Given the above, the following hypotheses can be proposed: H5: Technology
				self-efficacy will positively and significantly affect XR technology's perceived
				ease of use for disabled tourists. H6: Technology self-efficacy will positively and
				significantly affect XR technology's perceived usefulness for disabled tourists. </p>
			<p><bold>2.4. Perceived Enjoyment and XR technology's PEOU and PU</bold></p>
			<p>Perceived enjoyment of technology means how much a system leads to both performance
				and enjoyment (<xref ref-type="bibr" rid="Balog">Balog and Pribeanu 2010</xref>). It
				is also defined as “the extent to which customers believe that taking part in the
				activity of experiencing destinations through VR would be enjoyable” (<xref
					ref-type="bibr" rid="Vishwakarma">Vishwakarma et al. 2020, p. 46</xref>) and/or
				“the degree to which the user perceives the use of a VR device to be enjoyable”
					(<xref ref-type="bibr" rid="Lee">Lee et al. 2019, p. 39</xref>). Because
				perceived enjoyment of technology is a qualitative factor (<xref ref-type="bibr"
					rid="Liu">Liu and Park 2015</xref>) and an emotional response (<xref
					ref-type="bibr" rid="So">So et al. 2020</xref>), it influences the experience of
				tourists and is an important motivating force for tourists to engage in virtual
				technology (<xref ref-type="bibr" rid="Oakley">Oakley 2019</xref>). Previous studies
				have investigated the relationship between perceived enjoyment and the adoption of
				some technologies (<xref ref-type="bibr" rid="Al-Emran">Al-Emran et al.
				2022</xref>). For example, Y.-C. Huang, Backman, <xref ref-type="bibr"
					rid="Backmanand">Backmanand Moore (2013)</xref> found that user perceived
				enjoyment of XR technologies, like a 3D virtual tourism site, led to understanding
				the usefulness of this type of technology for planning travel. This has been
				confirmed in a study on the use of mobile applications for tourists (<xref
					ref-type="bibr" rid="Briliana">Briliana and Prasetio 2018</xref>); moreover,
					<xref ref-type="bibr" rid="Joe">Joe et al. (2020)</xref>, in their study of
				acceptance of kiosks in hotels, found that customer perceived enjoyment positively
				affects perceived usefulness. In a study of visitors’ acceptance of mixed reality in
				museums, <xref ref-type="bibr" rid="Hammady">Hammady et al. (2019a)</xref> found
				perceived enjoyment influences perceived ease of technology use and usefulness to
				visitors. Also, (<xref ref-type="bibr" rid="Lee">Lee et al. 2019</xref>), in a study
				of tourist acceptance of XR technologies, reported perceived enjoyment as one of the
				most important factors affecting perceived ease of technology use and usefulness.
					<xref ref-type="bibr" rid="Vishwakarma">Vishwakarma et al. (2020)</xref> found
				that perceived enjoyment in using VR to experience a destination positively affects
				the perceived usefulness of VR. Based on previous studies, perceived enjoyment may
				affect how well disabled tourists accept XR technology. Therefore, the following
				hypotheses are proposed:</p>
			<p>H7: Perceived enjoyment will positively and significantly affect XR technology's
				perceived ease of use for disabled tourists.</p>
			<p>H8: Perceived enjoyment will positively and significantly affect XR technology's
				perceived usefulness for disabled tourists.</p>
			<p><bold>2.5. XR technology's PEOU and PU and Disabled Tourist Attitudes, and Behavioral
					Intentions</bold></p>
			<p>No research has been found that investigated the effects of PEOU and PU on disabled
				tourist attitudes. However, perceived usefulness and perceived ease of use are
				significant factors for non-disabled tourist attitudes toward XR technology
				acceptance (<xref ref-type="bibr" rid="Kalantari">Kalantari and Rauschnabel
					2018</xref>). Previous studies have tried to explain what influences user
				attitudes toward adopting mobile AR in tourism and underlined that PEOU (<xref
					ref-type="bibr" rid="Paulo">Paulo et al. 2018</xref>) and PU (<xref
					ref-type="bibr" rid="D.">D. tom Dieck et al. 2018</xref>) greatly affect XR
				technology acceptance. <xref ref-type="bibr" rid="Chung">Chung et al. (2015)</xref>
				also conceptualized crucial factors of AR acceptance and concluded that PEOU and PU
				are crucial factors to visitor attitudes toward AR at a heritage site. Therefore,
				the following hypotheses are proposed: H9: Perceived ease of use of XR technology
				will positively and significantly affect disabled tourist attitudes. H10: Perceived
				usefulness of XR technology will positively and significantly affect disabled
				tourist attitudes. <xref ref-type="bibr" rid="Paulo">Paulo et al. (2018)</xref>
				proposed a technology acceptance model that shows tourist attitudes affect
				behavioral intentions to use mobile AR in tourism as well as actual usage behavior.
					(<xref ref-type="bibr" rid="Chung">Chung, Lee, Kim and Koo 2018</xref>) also
				noted that tourist attitudes toward XR technology affect the intention to visit
				tourism sites and use these technologies. The following hypothesis is thus proposed:
				H11: Disabled tourist attitudes toward XR technology will positively and
				significantly affect the intention to use technology. </p>
			<p>Accordingly, the current theoretical framework (Figure 1) has been presented to
				conceptualize the research hypotheses. </p>
			<p>
				<fig id="f1">
					<label>Figure 1.</label>
					<caption>
						<p>XR-TAM for Physical Disabled Tourists </p>
					</caption>
					<p><graphic xlink:href="./THM-28-3-661-f1.png"/></p>
				</fig>
			</p>
		</sec>
		<sec>
			<label>3. METHODOLOGY</label>
			<p><bold>3.1. Measures </bold></p>
			<p> This study adopted all measures from previous literature (Table 1). Four items
				regarding perceived control were adopted from  <xref ref-type="bibr" rid="
				Le">Le et al. (2022)</xref>. Five items of perceived trust were selected from
					<xref ref-type="bibr" rid="Almarashdeh">Almarashdeh (2019)</xref>. Three items
				of self-efficacy, four items of attitude to XR technologies, and four items of
				intention to use the XR technology were inspired by <xref ref-type="bibr" rid="."
					>Fatima Johra et al. 2017</xref>. Also, perceived enjoyment with four items and
				perceived usefulness with three items were measured by <xref ref-type="bibr"
					rid="Vishwakarma">Vishwakarma et al. (2020)</xref>. Four items of perceived ease
				of use were adopted from <xref ref-type="bibr" rid="Sagnier">Sagnier et al.
					(2020)</xref>. As the first step, people with disabilities were asked to watch
				two short videos to understand the application of these technologies in museums. The
				first one [1] provides a short description of Virtual and augmented reality at
				Casanova Museum &amp; Experience. The second one [2] presents Augmented Reality for
				Museums and Art Exhibitions. Then they were guided to the questionnaire. The
				research questionnaire consisted of two parts. The first part covered demographic
				characteristics, and the second section held items for measuring research variables
				measured on a five-point Likert scale anchored at "1" = strongly disagree, and “5” =
				strongly agree. The survey was conducted from October 2020 to March 2021 in Tehran,
				Iran and in the Persian language. To determine the validity of the measurement [1]
				https://www.youtube.com/watch?v=UHc8-IegmII   [2] https://youtu.be/wMsUs5nBS-4 </p>
			<p>tool, face validity and construct validity were used. To check face validity, the
				research questionnaire was sent to 3 tourism professors</p>
			<p><bold>3.2. Data Collection</bold></p>
			<p>The population of this study were physically disabled Iranians. Because of the
				COVID-19 pandemic, online distribution and sampling strategy was used. The online
				questionnaire was sent through the state welfare organization of Iran. 640 people
				responded to the questionnaire. The demographic characteristics showed that 71% of
				respondents were male. In comparison, 29% of respondents were female, 12% were
				between the age group of 20–26 years old, 10% between 27-33, 29% between 34-40, 16%
				between 41-47, 22% between 48-54, and 11% were over 55 years old. 69% of respondents
				were single and 31% were married. 52% of participants had high school education, 39%
				had a bachelor"s degree, and 9% had a master’s degree or a higher qualification. </p>
			<p/>
		</sec>
		<sec>
			<label>4. DATA ANALYSIS AND RESULTS</label>
			<p><bold>4.1. Measurement Model Assessment </bold></p>
			<p>SmartPLS 3.0 was used as a statistical tool to conduct Partial Least Square (PLS)
				based SEM to test the framework and hypotheses (<xref ref-type="bibr" rid="Ali">Ali
					et al. 2018</xref>). Skewness and Kurtosis criteria were used to evaluate the
				normality of data distribution. Furthermore, the measurement model for convergent
				validity was evaluated through loadings, VIF, AVE, CR, CA and Rho-A. As can be seen
				in Table 1, all the loadings exceed 0.6, which is the recommended value. The values
				of CR, CA, are greater than their recommended values of 0.7, and the values of AVE
				also exceed the value of 0.5 (<xref ref-type="bibr" rid="Hair">Hair Jr et al.
					2021</xref>). Also, the value of VIF (variance inflation factor) was found to be
				less than 5 for all observable items, and according to <xref ref-type="bibr"
					rid="Henseler">Henseler et al. (2009)</xref>, these values ​​are acceptable. In
				addition, the rho-A composite reliability coefficient was measured and for all
				variables, it was greater than 0.7, which according to <xref ref-type="bibr"
					rid="Jöreskog">Jöreskog, (1971)</xref> is an acceptable value and indicates that
				all variables have internal reliability.</p>
			<p>Also, in order to the discriminant validity, Fornell-Locker index and HTMT were used
				(Table 2). Analysis of the Fornell-Locker index showed that theaverage square root
				of the extracted variance (AVE square root) of all variables is greater than the
				maximum correlation of the variables together. Hence, according to <xref
					ref-type="bibr" rid="Fornell">Fornell and Larcker, (1981)</xref>, the model has
				discriminant validity at the construct level. Also, HTMT analysis showed that the
				value of this index for each pair of variables is less than 0.9 and according to
					<xref ref-type="bibr" rid="Henseler">Henseler et al. (2015)</xref>, the model
				has discriminant validity at the construct level.</p>
			<p>TABLICA</p>
			<p><bold>4.2. Structural Model Assessment</bold></p>
			<p>The hypothetical relationships were also assessed using Smart PLS 3.0. Table 3 shows
				the results of direct effects. The results of the model fit analysis showed that the
				model has a good fit. The value of SRMR was equal to 0.08, which is acceptable
				according to the scholars (<xref ref-type="bibr" rid="Hu">Hu and Bentler
				1999</xref>; <xref ref-type="bibr" rid="Kline">Kline 2011</xref>). In addition, the
				ovalue of the GOF index was equal to 0.385, which, according to <xref
					ref-type="bibr" rid="Wetzels">Wetzels et al. (2009)</xref>, shows a strong
				structural fit and measurement of the model.</p>
			<p>The results show that perceived control had a positive and significant effect on PEOU
				(β = 0.19, t = 3.64, p &lt; 0.05) and perceived trust positively and significantly
				affected PEOU (β = 0.16, t = 3.63, p &lt; 0.05). So, H1 and H3 were confirmed.
				However, H5 was rejected as self-efficacy had a negative effect on PEOU (β = - 0.04,
				t = -0.98, p &lt; 0.05). Perceived enjoyment was statistically significant and
				positive in its effect on PEOU (β = 0.47, t = 9.60, p &lt; 0.05) and perceived
				control had a positive and significant effect on PU (β = 0.21, t = 4.02, p &lt;
				0.05), showing H7 and H2 were also supported. Furthermore, perceived trust was found
				to have a positive and significant effect on PU (β = 0.45, t = 9.30, p &lt; 0.05),
				and self-efficacy had a positive and significant effect on PU (β = 0.08, t = 1.98, p
				&lt; 0.05). Thus, H4 and H6 were confirmed. Perceived enjoyment also had a positive
				and significant effect on PU (β = 0.16, t = 3.44, p &lt; 0.05) and PEOU positively
				and significantly affected the attitude toward XR technology (β = 0.32, t = 6.79, p
				&lt; 0.05), confirming H8 and H9. Finally, PU was found to have a positive and
				significant effect on attitude toward XR technology (β = 0.26, t = 5.39, p &lt;
				0.05), and attitude toward XR technology had a positive and significant effect on
				intention to use XR technology (β = 0.42, t = 8.73, p &lt; 0.05). Thus, H10 and H11
				were also supported. </p>
			<p>TABLICA</p>
			<p>Eleven hypotheses (see Table 4) were developed and tested. Perceived Control affected
				PEOU for XR technology among disabled tourists, so H1 was confirmed. Increasing
				Perceived Control by 1 unit increased by 4% the effect of PEOU variable on XR
				technology. H2, that perceived control affected PU of XR technology for disabled
				tourists, was also confirmed. That is, by increasing perceived control by 1 unit,
				the variable PU of XR technology increased by 0.044. The impact of H3, perceived
				trust affects PEOU of XR technology for disabled tourists, was also confirmed;
				increasing perceived trust by 1 unit of, increased the variable PEOU of XR
				technology by 2%. The perceived trust positively affected the PU, so H4 was also
				confirmed. The only hypothesis rejected in this study was H5, which posited that
				self-efficacy affected XR technology's PEOU for disabled tourists. The survey
				results showed that, unlike previous studies, self-efficacy does not influence PU
				for disabled tourists. H6, self-efficacy’s influence on the PU of XR technology for
				disabled tourists was confirmed. Hypothesis 7, the positive relationship between
				perceived enjoyment and PEOU of XR technology, was also confirmed. The effect of
				perceived enjoyment on the XR technology's PU (H8) was also approved. H9, the PEOU
				of XR technology having an effect on disabled tourist attitudes, was also confirmed.
				Increasing 1-unit PEOU of XR technology improves disabled tourist attitudes by 10%.
				Furthermore, PU’s effect on disabled tourist attitudes toward XR technology (H10),
				was confirmed, increasing PU of XR technology by 1-unit improved attitudes toward XR
				technology by 7%. Finally, the influence of disabled tourist attitudes toward XR
				technology on intention to use (H11) was confirmed as well. Increasing disabled
				tourist attitudes toward XR technology by 1-unit increased intention to use by 18%.
			</p>
		</sec>
		<sec>
			<label>5. DISCUSSION AND IMPLICATION </label>
			<p>This research aimed to identify the factors influencing disabled tourist acceptance
				of XR technology. To do so, a conceptual model was developed based on the literature
				review and was tested. This result of this research revealed that Perceived Control
				affected PEOU for XR technology among disabled tourists and this is in line with
				previous research (<xref ref-type="bibr" rid="Jing">Jing et al. 2020</xref>; <xref
					ref-type="bibr" rid="Le">Le et al. 2022</xref>). This confirms perceived control
				as the fundamental predictor of activities of disabled people. The positive impact
				of perceived control on PU of XR technology for disabled tourists was also
				consistent with the literature (<xref ref-type="bibr" rid="Jing">Jing et al.
					2020</xref>; <xref ref-type="bibr" rid="Le">Le et al. 2022</xref>). This
				confirmed that perceived control is a fundamental predictor of PU for the disabled. </p>
			<p>The confirmation of perceived trust affecting both PEOU of XR technology for disabled
				tourists reaffirms other studies (<xref ref-type="bibr" rid="Buckley">Buckley et al.
					2018</xref>; <xref ref-type="bibr" rid="Panagiotopoulos">Panagiotopoulos and
					Dimitrakopoulos 2018</xref>; <xref ref-type="bibr" rid="Xu">Xu et al.
					2018</xref>), showed that trust affects all tourist PEOU. Previous studies have
				also revealed the positive effect of perceived trust on XR technology's PU (<xref
					ref-type="bibr" rid=")">Buckley et al. 2018</xref>; <xref ref-type="bibr"
					rid="Panagiotopoulos">Panagiotopoulos and Dimitrakopoulos 2018</xref>; <xref
					ref-type="bibr" rid="Xu">Xu et al. 2018</xref>), a result confirmed in this
				research</p>
			<p>Although some evidence supports self-efficacy as a strong determinant of PEOU (<xref
					ref-type="bibr" rid="Fatima">Fatima Johra et al. 2017</xref>; <xref
					ref-type="bibr" rid="Tan">Tan et al. 2018</xref>), this research found the
				reverse for disabled tourists. This could be because of unfamiliarity with XR
				technologies or having little experience with technology. Self-efficacy is
				conceptualized as a variable that represents the belief that one can perform a
				specific task, in this case, using a technology. Previous studies have stated that
				the absence of experience with technology affects confidence in one's ability to use
				technology, which affects judgments about how easy a new system will be to use
					(<xref ref-type="bibr" rid="Venkatesh">Venkatesh 2000</xref>). Furthermore,
				technology anxiety is a factor affecting self-efficacy as it relates to user
				perceptions about computer use. Although self-efficacy relates to judgments about
				ability, technology anxiety is a negative affective reaction toward technology use.
				A huge body of research in IS and psychology has stressed the significance of
				technology anxiety by showing its impact on main dependent variables (<xref
					ref-type="bibr" rid="Parasuraman">Parasuraman and Igbaria 1990</xref>).
				Accordingly, technology experience and anxiety could explain why Hypothesis 5 was
				rejected. </p>
			<p>However, self-efficacy’s influence on the PU of XR technology for disabled tourists
				was in line with previous studies (<xref ref-type="bibr" rid="Tan">Tan et al.
					2018</xref>). This result was the same for the perceived enjoyment’s effect on
				PEOU which confirmed the results related to past studies (<xref ref-type="bibr"
					rid="Hammady">Hammady et al. 2019a</xref>; <xref ref-type="bibr" rid="Lee">Lee
					et al. 2019</xref>). This confirms that the more enjoyable disabled tourists
				find technology, the easier it is to use.</p>
			<p>The effect of perceived enjoyment on the XR technology's PU was also confirmed as in
				past studies (<xref ref-type="bibr" rid="Briliana">Briliana and Prasetio
				2018</xref>; <xref ref-type="bibr" rid="Joe">Joe et al. 2020</xref>; <xref
					ref-type="bibr" rid="Lee">Lee et al. 2019</xref>; <xref ref-type="bibr"
					rid="Pishchenko">Pishchenko and Myriounis 2016</xref>; <xref ref-type="bibr"
					rid="Vishwakarma">Vishwakarma et al. 2020</xref>). Furthermore, the PEOU of XR
				technology had a positive effect on disabled tourist attitudes and this also agrees
				with previous research (<xref ref-type="bibr" rid="Chung">Chung et al. 2015</xref>;
					<xref ref-type="bibr" rid="Paulo">Paulo et al. 2018</xref>). PU’s effect on
				disabled tourist attitudes toward XR technology was also supported by previous
				research (<xref ref-type="bibr" rid="Chung">Chung et al. 2015</xref>; <xref
					ref-type="bibr" rid="tom">tom Dieck et al. 2018</xref>). Generally, the most
				significant impact on disabled tourist attitudes toward XR technologies was related
				to PEOU, while the least impact came from PU. Finally, the influence of disabled
				tourist attitudes toward XR technology on intention to use was also in line with
				previous research (<xref ref-type="bibr" rid="Chung">Chung et al. 2018</xref>; <xref
					ref-type="bibr" rid="Paulo">Paulo et al. 2018</xref>).</p>
			<p>Overall, several fundamental findings emerged from this research. The model was
				significantly supported by the findings on the determinant’s attitudes of the
				disabled toward XR technology. Other than the effect of perceived efficiency on
				PEOU, all the hypotheses were supported, demonstrating the positive effects of each
				of factors on the attitudes of disabled tourists and their behavioral intentions
				towards XR technology. The study of the relationships and effects revealed in the
				results shows that for PEOU, perceived enjoyment had the highest impact on XR
				technology use, with perceived control second and perceived trust and self-efficacy
				with the lowest impact among disabled tourists. In addition, the main result was
				that the effect of all these variables on PEOU for disabled tourists is stronger
				than the individual effect of each variable. This means that the variables of
				perceived enjoyment, perceived control, and perceived trust have a synergic effect;
				that is, together and in combination, they have a huge impact on disabled tourists.
				In fact, XR technology's PEOU among disabled tourists is influenced by the overall
				effects of these variables; the PU of XR technology for disabled tourists is
				influenced by all these variables, individually and in combination.</p>
			<p>Several theoretical contributions have been made in XR technology, tourism and
				disabled tourists’ behaviour context as a result of the findings of this study.
				Firstly, this study expands the existing literature on behavioural intention theory
				to develop a theoretical and conceptual model for understanding how disabled
				tourists’ behavioural intentions will be influenced to use these kinds of
				technologies. Secondly, to the best of knowledge, the determining criteria to
				predict disabled tourists' behaviour toward XR technology in museums has never been
				explored before. The framework developed in this study can provide critical insights
				to other academic scholars interested in examining the behavioural intentions of
				disabled tourists towards XR technologies. In addition to provide new information on
				XR technology acceptance in a country where little research has been carried out,
				this research presents new academic knowledge about this area.</p>
			<p>Thus, this study significantly expands our knowledge about which factors should be
				the focus for these markets. The relationships between constructs have emerged from
				previous studies but were not empirically tested for disabled tourists. So, to the
				best of our knowledge, this study is a pioneer to investigate these factors in
				relation to the disabled. In this research, we went beyond what influences
				non-disabled tourists to use XR technology and explored the intentions and attitudes
				of the disabled toward XR technologies in tourism.</p>
			<p>This study also has implications for marketers and managers. The fundamental factors
				influencing disabled tourists to adopt XR technologies in museums were uncovered;
				museums should adopt such technologies as VR, AR, and 360-degree videos to transform
				their facilities and allow disabled individuals to have a better experience The
				Council for Museums, archives and 2001) (The Council for Museums, archives and
				Libraries 2001). Experience with technology and expanding knowledge of XR
				technologies not only improves understanding of how these technologies can be used
				by the disabled, but also increases accessible tourism. This will vastly help
				heritage tourism market adding the factors valued by disabled tourists to increase
				their motivation visiting museums.</p>
		</sec>
		<sec>
			<label>6. LIMITATIONS AND FURTHER RESEARCH</label>
			<p>The limitations of this study provide avenues for future research. To permit better
				generalization of the results, the proposed model should be tested in other tourism
				contexts and other locations. Comparing these findings from Iran with other
				developed countries may provide interesting contrasts. The factors and scales for
				this study were selectively chosen from available literature and then quantitatively
				tested; however, future studies can perform qualitative studies to explore new
				concepts and variables related to this context. Despite the potential of XR
				technologies to enhance disabled tourist experiences in tourism, researchers have
				not studied this context using interviews. This study provides a first exploration
				of the impact this technology can have on the behavior of tourists with physical
				disabilities. Future studies can consider other factors like emotions (e.g.,
				pleasure, arousal, dominance), positive/negative affect, enjoyment, hedonic
				value/consumption, and memorable experiences in TAM or other theories. Furthermore,
				using technology can greatly help disabled tourists perform activities at a
				destination, so testing the factors explored here in other tourism contexts would be
				worth investigating. This study focused on physically disabled tourists, but future
				studies could investigate using XR technologies in accommodating other disabilities
					(<xref ref-type="bibr" rid="Sheehy">Sheehy et al. 2019</xref>). With 15% of the
				world’s population disabled, understanding their consumer behavior should be a
				concern in future studies.</p>
		</sec>
	</body>
</article>
