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Spare time and computer games

Stjepan Kovačević ; Fakultet prirodoslovno matematičkih znanosti i kineziologije Sveučilišta u Splitu

Puni tekst: hrvatski, pdf (218 KB) str. 49-63 preuzimanja: 1.253* citiraj
APA 6th Edition
Kovačević, S. (2007). Slobodno vrijeme i računalne igre. Školski vjesnik, 56 (1. - 2.), 49-63. Preuzeto s
MLA 8th Edition
Kovačević, Stjepan. "Slobodno vrijeme i računalne igre." Školski vjesnik, vol. 56, br. 1. - 2., 2007, str. 49-63. Citirano 24.10.2021.
Chicago 17th Edition
Kovačević, Stjepan. "Slobodno vrijeme i računalne igre." Školski vjesnik 56, br. 1. - 2. (2007): 49-63.
Kovačević, S. (2007). 'Slobodno vrijeme i računalne igre', Školski vjesnik, 56(1. - 2.), str. 49-63. Preuzeto s: (Datum pristupa: 24.10.2021.)
Kovačević S. Slobodno vrijeme i računalne igre. Školski vjesnik [Internet]. 2007 [pristupljeno 24.10.2021.];56(1. - 2.):49-63. Dostupno na:
S. Kovačević, "Slobodno vrijeme i računalne igre", Školski vjesnik, vol.56, br. 1. - 2., str. 49-63, 2007. [Online]. Dostupno na: [Citirano: 24.10.2021.]

This work illustrates the results of research which dealt with the relationship between spare time and playing computer games among children of older primary school age. The results have shown that computer was the main spare time preoccupation of students. Among many of computer’s functions, the students organize their spare time by playing computer games. The results indicate that this choice depends on the students’ age and not on their gender. According to the answers of the interviewees, most parents approve of playing computer games in the spare time of their children. The largest number of the interviewees plays computer games up to two hours a day, which takes up a great deal of their spare time. As they play, they do not have the feeling of the extreme amount of time they expend, probably because they are having fun. The interviewed students most likely choose action games (which are on the top of the boy’s list), thinking games, adventure games (preferred by the girls) and simulation games. The given results give rise to some dilemmas and questions about their practical use, as well as some ideas for new researches.

Ključne riječi
research; spare time; computer games; student; parent

Hrčak ID: 82644



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