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Gulliver - Guided Navigation inside the Computer

Alfio Andronico ; University of Siena, Department of Mathematics, Siena, Italy
Giuseppe Di Palma ; Via Giotto, Livorno, Italy
Pasquale Lo Schiavo ; I.T.I.S.

Puni tekst: engleski, pdf (5 MB) str. 1-11 preuzimanja: 95* citiraj
APA 6th Edition
Andronico, A., Di Palma, G. i Lo Schiavo, P. (1998). Gulliver - Guided Navigation inside the Computer. Journal of computing and information technology, 6 (1), 1-11. Preuzeto s https://hrcak.srce.hr/150238
MLA 8th Edition
Andronico, Alfio, et al. "Gulliver - Guided Navigation inside the Computer." Journal of computing and information technology, vol. 6, br. 1, 1998, str. 1-11. https://hrcak.srce.hr/150238. Citirano 16.02.2020.
Chicago 17th Edition
Andronico, Alfio, Giuseppe Di Palma i Pasquale Lo Schiavo. "Gulliver - Guided Navigation inside the Computer." Journal of computing and information technology 6, br. 1 (1998): 1-11. https://hrcak.srce.hr/150238
Harvard
Andronico, A., Di Palma, G., i Lo Schiavo, P. (1998). 'Gulliver - Guided Navigation inside the Computer', Journal of computing and information technology, 6(1), str. 1-11. Preuzeto s: https://hrcak.srce.hr/150238 (Datum pristupa: 16.02.2020.)
Vancouver
Andronico A, Di Palma G, Lo Schiavo P. Gulliver - Guided Navigation inside the Computer. Journal of computing and information technology [Internet]. 1998 [pristupljeno 16.02.2020.];6(1):1-11. Dostupno na: https://hrcak.srce.hr/150238
IEEE
A. Andronico, G. Di Palma i P. Lo Schiavo, "Gulliver - Guided Navigation inside the Computer", Journal of computing and information technology, vol.6, br. 1, str. 1-11, 1998. [Online]. Dostupno na: https://hrcak.srce.hr/150238. [Citirano: 16.02.2020.]

Sažetak
Gulliver was born from the requirement for a tool able to develop computers architecture projects primarily for didactic purposes. Using Gulliver it is possible:

- to define computei.- architectures in an incremental way, starting from a minimal structure building up to more complex ones;

- to define symbolic program languages coherently with the model of the architecture implemented;

- to simulate functionality of the architecture and the language proposed for each stage of the development.

Such a system is of considerable utility both for the teacher, who can strengthen the effect of a traditional lesson by simple experiments directed at the topic to be deepened, and for the student as an instrument of study and/or for the autoevaluation of the learning level acquired in the subject. Finally, Gulliver can be considered to be the nucleus of a development tool for system architectural projects.

Ključne riječi
assembly; simulation; education; interactivity; microprocessor; virtual machines

Hrčak ID: 150238

URI
https://hrcak.srce.hr/150238

Posjeta: 161 *