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Original scientific paper

A Gaming-Simulation Environment for Learning Using Intelligent Tutoring

Ray J. Paul ; Department of Computer Science and Information Systems at St. John's Brunel University, West London, U.K.

Fulltext: english, pdf (9 MB) pages 45-58 downloads: 58* cite
APA 6th Edition
J. Paul, R. (1995). A Gaming-Simulation Environment for Learning Using Intelligent Tutoring. Journal of computing and information technology, 3 (1), 45-58. Retrieved from https://hrcak.srce.hr/150440
MLA 8th Edition
J. Paul, Ray. "A Gaming-Simulation Environment for Learning Using Intelligent Tutoring." Journal of computing and information technology, vol. 3, no. 1, 1995, pp. 45-58. https://hrcak.srce.hr/150440. Accessed 18 Apr. 2021.
Chicago 17th Edition
J. Paul, Ray. "A Gaming-Simulation Environment for Learning Using Intelligent Tutoring." Journal of computing and information technology 3, no. 1 (1995): 45-58. https://hrcak.srce.hr/150440
Harvard
J. Paul, R. (1995). 'A Gaming-Simulation Environment for Learning Using Intelligent Tutoring', Journal of computing and information technology, 3(1), pp. 45-58. Available at: https://hrcak.srce.hr/150440 (Accessed 18 April 2021)
Vancouver
J. Paul R. A Gaming-Simulation Environment for Learning Using Intelligent Tutoring. Journal of computing and information technology [Internet]. 1995 [cited 2021 April 18];3(1):45-58. Available from: https://hrcak.srce.hr/150440
IEEE
R. J. Paul, "A Gaming-Simulation Environment for Learning Using Intelligent Tutoring", Journal of computing and information technology, vol.3, no. 1, pp. 45-58, 1995. [Online]. Available: https://hrcak.srce.hr/150440. [Accessed: 18 April 2021]

Abstracts
Intelligent Tutoring Systems, a pioneering application of Computer-Based Training, and Gaming-Simulation, a game-based simulation tool for teaching and learning, are both substantive research and development areas which cross a multitude of disciplines and have the potential for mutual enhancement that would increase the pedagogical effectiveness of the latter. This paper examines possible roles for an Intelligent Tutoring System within a Gaming Simulation Environment and suggests an architecture for a Computer-Based Training environment that integrates Intelligent Tutoring Systems and Gaming-Simulation.

Keywords
Computer-Based Training; Intelligent Tutoring Systems; Gaming-Simulation

Hrčak ID: 150440

URI
https://hrcak.srce.hr/150440

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