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Original scientific paper

Computer Simulation Modelling Using Hypercard

Grace Au ; Department of Business Information Systems, The Hong Kong University of Science & Technology, Hong Kong
Ray J. Paul ; Department of Computer Science, Brunel University, U.K.

Fulltext: english, pdf (7 MB) pages 1-13 downloads: 89* cite
APA 6th Edition
Au, G. & J. Paul, R. (1993). Computer Simulation Modelling Using Hypercard. Journal of computing and information technology, 1 (1), 1-13. Retrieved from https://hrcak.srce.hr/150512
MLA 8th Edition
Au, Grace and Ray J. Paul. "Computer Simulation Modelling Using Hypercard." Journal of computing and information technology, vol. 1, no. 1, 1993, pp. 1-13. https://hrcak.srce.hr/150512. Accessed 20 Apr. 2021.
Chicago 17th Edition
Au, Grace and Ray J. Paul. "Computer Simulation Modelling Using Hypercard." Journal of computing and information technology 1, no. 1 (1993): 1-13. https://hrcak.srce.hr/150512
Harvard
Au, G., and J. Paul, R. (1993). 'Computer Simulation Modelling Using Hypercard', Journal of computing and information technology, 1(1), pp. 1-13. Available at: https://hrcak.srce.hr/150512 (Accessed 20 April 2021)
Vancouver
Au G, J. Paul R. Computer Simulation Modelling Using Hypercard. Journal of computing and information technology [Internet]. 1993 [cited 2021 April 20];1(1):1-13. Available from: https://hrcak.srce.hr/150512
IEEE
G. Au and R. J. Paul, "Computer Simulation Modelling Using Hypercard", Journal of computing and information technology, vol.1, no. 1, pp. 1-13, 1993. [Online]. Available: https://hrcak.srce.hr/150512. [Accessed: 20 April 2021]

Abstracts
Discrete event simulation modelling mimics a real world problem numerically in order that real world alternatives can be tested and evaluated. Such problems are often ill-defined, since their complexity is usually the source of the problem itself. There is a need, in such~tases, for a flexible method of model specification. This pape addresses the issue of providing a rapidly adaptable enviro ment for such modelling, so that the computer model can e easily, safely and quickly updated to meet current pro tern understanding. In particular, diagrammatic methods for expressing the model are discussed, and their implementation using HyperCard described. The research system developed is called HyperSim. Such a prototyping system enables rapid model development using either graphical or textual editing or both. This is illustrated using a popular simulation example. It is suggested that HyperSim should act as a front end to a complete simulation environment, and proposals to that end are outlined.

Hrčak ID: 150512

URI
https://hrcak.srce.hr/150512

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