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Game Over... and then? The Representation of Death and the Afterlife in Videogames

Kevin Recher ; Institute for Religious Studies, University of Graz


Puni tekst: engleski pdf 88 Kb

str. 81-88

preuzimanja: 1.280

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Sažetak

In the last years, the analysis of postmodern religiosity and respective elements within videogames has emerged as a new field of study within the Religious Studies. However, the elements of death and the afterlife are factors that have been sidelined in this discussion, due to their absence in videogames as a whole. Death, on one side, is just a tool to punish the player for his failure, afterlife on the other side is hardly portrayed at all, because death is of no significance, hence the afterlife too. Nonetheless, several aspects of the afterlife are portrayed in exemplified games, such as the intermediate state of the limbo, spirits as well as the concept of hell in the games LIMBO, the THE LEGEND OF ZELDA series and DANTE’S INFERNO, respectively.

Ključne riječi

Afterlife; Dante; Death; Divine Comedy; Hell; Limbo; Religion; Spirits; Videogames

Hrčak ID:

151526

URI

https://hrcak.srce.hr/151526

Datum izdavanja:

20.1.2016.

Posjeta: 2.325 *