hrcak mascot   Srce   HID

Disputatio philosophica : International journal on philosophy and religion, Vol.17 No.1 Siječanj 2016.

Izvorni znanstveni članak

Game Over... and then? The Representation of Death and the Afterlife in Videogames

Kevin Recher ; Institute for Religious Studies, University of Graz

Puni tekst: engleski, pdf (88 KB) str. 81-88 preuzimanja: 397* citiraj
APA 6th Edition
Recher, K. (2015). Game Over... and then? The Representation of Death and the Afterlife in Videogames. Disputatio philosophica, 17 (1), 81-88. Preuzeto s https://hrcak.srce.hr/151526
MLA 8th Edition
Recher, Kevin. "Game Over... and then? The Representation of Death and the Afterlife in Videogames." Disputatio philosophica, vol. 17, br. 1, 2015, str. 81-88. https://hrcak.srce.hr/151526. Citirano 17.12.2018.
Chicago 17th Edition
Recher, Kevin. "Game Over... and then? The Representation of Death and the Afterlife in Videogames." Disputatio philosophica 17, br. 1 (2015): 81-88. https://hrcak.srce.hr/151526
Harvard
Recher, K. (2015). 'Game Over... and then? The Representation of Death and the Afterlife in Videogames', Disputatio philosophica, 17(1), str. 81-88. Preuzeto s: https://hrcak.srce.hr/151526 (Datum pristupa: 17.12.2018.)
Vancouver
Recher K. Game Over... and then? The Representation of Death and the Afterlife in Videogames. Disputatio philosophica [Internet]. 2015 [pristupljeno 17.12.2018.];17(1):81-88. Dostupno na: https://hrcak.srce.hr/151526
IEEE
K. Recher, "Game Over... and then? The Representation of Death and the Afterlife in Videogames", Disputatio philosophica, vol.17, br. 1, str. 81-88, 2015. [Online]. Dostupno na: https://hrcak.srce.hr/151526. [Citirano: 17.12.2018.]

Sažetak
In the last years, the analysis of postmodern religiosity and respective elements within videogames has emerged as a new field of study within the Religious Studies. However, the elements of death and the afterlife are factors that have been sidelined in this discussion, due to their absence in videogames as a whole. Death, on one side, is just a tool to punish the player for his failure, afterlife on the other side is hardly portrayed at all, because death is of no significance, hence the afterlife too. Nonetheless, several aspects of the afterlife are portrayed in exemplified games, such as the intermediate state of the limbo, spirits as well as the concept of hell in the games LIMBO, the THE LEGEND OF ZELDA series and DANTE’S INFERNO, respectively.

Ključne riječi
Afterlife; Dante; Death; Divine Comedy; Hell; Limbo; Religion; Spirits; Videogames

Hrčak ID: 151526

URI
https://hrcak.srce.hr/151526

Posjeta: 585 *