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Professional paper

Bounding objects in computer games

Kristian Golubić ; ∗Gimnazija Velika Gorica, Velika Gorica, Hrvatska
Maja Starčević ; PMF - Matematički odsjek, Zagreb, Hrvatska

Fulltext: croatian, pdf (241 KB) pages 31-49 downloads: 189* cite
APA 6th Edition
Golubić, K. & Starčević, M. (2017). Granični objekti u računalnim igrama. Osječki matematički list, 17 (1), 31-49. Retrieved from https://hrcak.srce.hr/186321
MLA 8th Edition
Golubić, Kristian and Maja Starčević. "Granični objekti u računalnim igrama." Osječki matematički list, vol. 17, no. 1, 2017, pp. 31-49. https://hrcak.srce.hr/186321. Accessed 20 Jun. 2021.
Chicago 17th Edition
Golubić, Kristian and Maja Starčević. "Granični objekti u računalnim igrama." Osječki matematički list 17, no. 1 (2017): 31-49. https://hrcak.srce.hr/186321
Harvard
Golubić, K., and Starčević, M. (2017). 'Granični objekti u računalnim igrama', Osječki matematički list, 17(1), pp. 31-49. Available at: https://hrcak.srce.hr/186321 (Accessed 20 June 2021)
Vancouver
Golubić K, Starčević M. Granični objekti u računalnim igrama. Osječki matematički list [Internet]. 2017 [cited 2021 June 20];17(1):31-49. Available from: https://hrcak.srce.hr/186321
IEEE
K. Golubić and M. Starčević, "Granični objekti u računalnim igrama", Osječki matematički list, vol.17, no. 1, pp. 31-49, 2017. [Online]. Available: https://hrcak.srce.hr/186321. [Accessed: 20 June 2021]

Abstracts
This article describes the process of simplification of collision tests
in computer games. Due to their complexity the objects in games are
replaced by simpler bounding objects like cuboids, balls and capsules
that are easier to make collision tests with. We use a simple model to
show how to construct bounding objects and we compare moments of
their collision.

Keywords
bounding objects; area minimization; intersection testing

Hrčak ID: 186321

URI
https://hrcak.srce.hr/186321

[croatian]

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