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Stručni rad

https://doi.org/10.19279/TVZ.PD.2017-5-4-06

APPLYING THE ARCS-V MODEL TO PLANNING AND DESIGNING AN EDUCATIONAL COMPUTER VIDEO GAME

Ivan Blesić ; Fakultet tehničkih nauka, Novi Sad, Srbija
Uroš Nedeljković orcid id orcid.org/0000-0001-5180-4365 ; Fakultet tehničkih nauka, Novi Sad, Srbija


Puni tekst: engleski pdf 480 Kb

str. 280-286

preuzimanja: 703

citiraj

Puni tekst: hrvatski pdf 460 Kb

str. 280-286

preuzimanja: 336

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Sažetak

The ARCS-V model of motivation represents
the synthesis of volitional and motivational
concepts and theories, and serves as a basis for
the appropriate motivational design process.
This paper starts by introducing the model and
the manner of its implementation, with the
goal of gaining a predictable increase in the
motivational appeal of the instructions to the
targeted audience. The paper futher analyzes the
existing instructional materials of an educational
campaign, isolates its motivational deficiencies,
and presents an educational video game as the
motivational solution. Various kinds of activities
in video games are being discussed, as well as
how suitable they are for conveying the contents
of the instruction.

Ključne riječi

ARCS-V model; educational campaign; educational video games

Hrčak ID:

195176

URI

https://hrcak.srce.hr/195176

Datum izdavanja:

2.2.2017.

Podaci na drugim jezicima: hrvatski

Posjeta: 1.578 *