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Original scientific paper
https://doi.org/10.2498/cit.1001810

Designing Quick & Dirty Applications for Mobiles: Making the Case for the Utility of HCI Principles

Lynne Baillie ; MMIG Group, Glasgow Caledonian University
Lee Morton ; MMIG Group, Glasgow Caledonian University

Fulltext: english, pdf (239 KB) pages 103-107 downloads: 239* cite
APA 6th Edition
Baillie, L. & Morton, L. (2010). Designing Quick & Dirty Applications for Mobiles: Making the Case for the Utility of HCI Principles. Journal of computing and information technology, 18 (2), 103-107. https://doi.org/10.2498/cit.1001810
MLA 8th Edition
Baillie, Lynne and Lee Morton. "Designing Quick & Dirty Applications for Mobiles: Making the Case for the Utility of HCI Principles." Journal of computing and information technology, vol. 18, no. 2, 2010, pp. 103-107. https://doi.org/10.2498/cit.1001810. Accessed 24 Oct. 2019.
Chicago 17th Edition
Baillie, Lynne and Lee Morton. "Designing Quick & Dirty Applications for Mobiles: Making the Case for the Utility of HCI Principles." Journal of computing and information technology 18, no. 2 (2010): 103-107. https://doi.org/10.2498/cit.1001810
Harvard
Baillie, L., and Morton, L. (2010). 'Designing Quick & Dirty Applications for Mobiles: Making the Case for the Utility of HCI Principles', Journal of computing and information technology, 18(2), pp. 103-107. https://doi.org/10.2498/cit.1001810
Vancouver
Baillie L, Morton L. Designing Quick & Dirty Applications for Mobiles: Making the Case for the Utility of HCI Principles. Journal of computing and information technology [Internet]. 2010 [cited 2019 October 24];18(2):103-107. https://doi.org/10.2498/cit.1001810
IEEE
L. Baillie and L. Morton, "Designing Quick & Dirty Applications for Mobiles: Making the Case for the Utility of HCI Principles", Journal of computing and information technology, vol.18, no. 2, pp. 103-107, 2010. [Online]. https://doi.org/10.2498/cit.1001810

Abstracts

Many applications are currently being built for mobile phones that are intended as throwaway gimmicks that people download from places like Apple istore. Users can download small throwaway applications for their mobile phone for as little as ninety nine cents. We were interested in what affect these two components e.g. throwaway and cheapness has on the use of HCI guidelines by the designers of these applications and whether or not it was worth their while incorporating them into their design given the temporary nature of use. In this paper we describe how we tested two designs of the same concept. The first design brief was company led and did not explicitly adhere to any HCI principles and the second was designed according to HCI principles. We tested both applications with users in the field to see which was the simplest and most intuitive to use.

Keywords
Mobile; design; usability

Hrčak ID: 59523

URI
https://hrcak.srce.hr/59523

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