Skoči na glavni sadržaj

Prethodno priopćenje

Heroes in Virtual Space

Simona Klaus orcid id orcid.org/0000-0003-3390-0323 ; University of Ljubljana, Faculty of Arts, Department of Ethnology and Cultural Anthropology, Cerkova 7, 1000 Ljubljana, Slovenia


Puni tekst: engleski pdf 773 Kb

str. 361-391

preuzimanja: 2.607

citiraj


Sažetak

We live in a consumer society in which human existence is guided into a never-ending search for fun and pleasure. Global communication flows transport various folklore elements and in this process they gain new shapes and meanings. It is interesting to observe how folklore or mythological elements, in our case hero patterns, appear in computer technology, especially in computer games. The focus of this paper is on the quests of virtual and classical heroes. I will argue that folklore elements are reproduced in modern media such as computer games.

Ključne riječi

Folklore; mass media; computer games; hero pattern; virtual hero

Hrčak ID:

62258

URI

https://hrcak.srce.hr/62258

Datum izdavanja:

15.12.2010.

Podaci na drugim jezicima: hrvatski

Posjeta: 3.744 *