The Co-innovation Bingo: An Object-Oriented Networking Mechanism to innovate in Open Innovation Services
Keywords:
collaborative innovation, coupled innovation, open innovation, innovation mechanisms, design science, gamificationAbstract
In this paper, we describe a business networking tool aiming at fostering collaborative innovation emergence between actors. This tool is designed as a game to encourage participants to share and meet as many partners as possible in a given time. This artefact is based on previous research aiming at identifying collaborative innovation mechanisms and getting inspiration from different fields such as organization design, service design and prospective. The proposed artifact comes as a set of prescriptive rules (Van Aken, 2005) that support managers' coinnovation opportunity elicitation. In preliminary test, 30 exchanges emerged among 20 participants, who did not know each other beforehand. Our contribution is twofold: from a practical point of view, we contribute to help companies to find emergent co-innovation opportunities; and from a theoretical point of view, this artefact is part of our emergent theory of object-oriented co-innovation mechanisms.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
References
BNI Worldwide Development. (2020), “Homepage”, available at: https://bni.swiss/de-CH/index (Feb 2, 2020)
Bogers, M., Chesbrough, H., Heaton, S., Teece, D. J. (2019), “Strategic management of open innovation: a dynamic capabilities perspective”, California Management Review, Vol. 62, No. 1, pp. 77-94.
Bunchball. (2010), “Gamification 101: an introduction to the use of game dynamics to influence behavior”, available at: https://australiandirectmarketingassociation.files.wordpress.com/2011/10/gamification101.pdf (Feb 2, 2020)
Castaldi, C., Faber, J., Kishna, M. (2010), “Co-innovation by KIBS in environmental services: a resourcebased view”, ECIS working paper 10.05, Technische Universiteit Eindhoven, Eindhoven, January 2010.
Chauvet, V., Chollet, B. (2010), “Management et réseaux sociaux: Bilan et perspectives de recherche” (Management and social networks: Results and research perspectives), Revue Française de Gestion, Vol. 3, No. 2020, pp. 79-96.
Clayton, P., Davies, P. (Eds). (2006), The Re-Emergence of Emergence: The Emergentist Hypothesis from Science to Religion, Oxford University Press, New York.
Das, T. K., Teng, B.-S. (2000), “A resource-based theory of strategic alliances”, Journal of Management, Vol. 26, No. 1, pp. 31-61.
Davis, M. S. (1971), “That’s interesting: towards a phenomenology of sociology and a sociology of phenomenology”, Philosophy of the Social Sciences, Vol. 1, No. 2, p. 309-344.
Flores, M., Golob, M., Maklin, D., Tucci, C. (2019), “Speeding-up innovation with business hackathons”, Conference Proceedings of the Academy for Design Innovation Management, Vol. 2, No. 1, pp. 656-677.
Gallouj, F., Weinstein, O. (1997), “Innovation in services”, Research Policy, Vol. 26, No. 4-5, pp. 537-556.
Gassmann, O., Enkel, E. (2004), “Towards a theory of open innovation: three core process archetypes”, in R&D Management Conference, 7-9 July, Applied Psychology Higher Institute, Sesimbra.
Gregor, S., Jones, D. (2007), “The anatomy of a design theory”, Journal of the Association of Information Systems, Vol. 8, No. 5, pp. 312-335.
Gribbons, B., Herman, J. (1997), “True and quasi-experimental designs”, Practical Assessment, Research & Evaluation, Vol. 5, Article 14.
Groh, F. (2012), “Gamification: state of the art definition and utilization, in Asaj, N., Konings, B., Poguntke, M., Schaub, F., Wiedersheim, B, Weber, M. (Eds.), 4th Seminar on Research Trends in Media Informatics, 14 February, Institute of Media Informatics Ulm University, Ulm, pp. 39-46.
Impact Hub. (2019) Impact report: Networks as drivers for positive change, available at: http://www.bepartofthechange.mww.se/assets/report.pdf (Feb 2, 2020)
Impact Hub. (2020), “Homepage”, available at: https://impacthub.net/ (Feb 2, 2020)
M&BD Consulting, (2016), “Résultats de l'étude Innovation 2016”, available at: https://www.mbdconsulting.ch/publications/resultats-etude-innovation-2016 (Feb 2, 2020)
Nidumolu, R., Ellison, J., Whalen, J., Billman, E. (2014), “The collaboration imperative”, Harvard Business Review, Vol. 92, No. 4, pp. 76-132.
OECD/Eurostat (2018) Oslo Manual 2018. Guidelines for Collecting, Reporting and Using Data on Innovation, 4th Edition, The Measurement of Scientific, Technological and Innovation Activities, OECD Publishing, Paris/Eurostat, Luxembourg. https://doi.org/10.1787/9789264304604-en
Van Aken, J. E. (2005), “Management research as a design science: articulating the research products of mode 2 knowledge production in management”, British Journal of Management, Vol. 16, pp. 19-36.
Vargo, S. L., Lusch, R. F. (2008), “Service-dominant logic: continuing the evolution”, Journal of the Academy of marketing Science, Vol. 36, No. 1, pp. 1-10.
World Economic Forum. (2015), “Collaborative Innovation: Transforming Business, Driving Growth”, available at: http://www3.weforum.org/docs/WEF_Collaborative_Innovation_report_2015.pdf (Feb 2, 2020)
Zeng, S. X., Xie, X. M., Tam, C. M. (2010), “Relationship between cooperation networks and innovation performance of SMEs”, Technovation, Vol. 30, No. 3, pp. 181-194.