Skoči na glavni sadržaj

Pregledni rad

https://doi.org/10.31341/jios.45.2.7

Use of Augmented Reality with Game Elements in Education – Literature Review

Tamara Ređep ; Faculty of Organization and Informatics, University of Zagreb, Varaždin, Croatia
Goran Hajdin ; Faculty of Organization and Informatics, University of Zagreb, Varaždin, Croatia


Puni tekst: engleski pdf 718 Kb

str. 473-494

preuzimanja: 278

citiraj


Sažetak

This paper reviews the literature and analyzes the research topics on the use of augmented reality technology in education with possible integration of game elements, in order to obtain a synthesis of previous knowledge related to the topic in the period from 2010 to 2020. Fifty-two papers describing different aspects of augmented reality used in the field of education were selected for the analysis. The main conclusions of the systematization and synthesis were: a) five basic thematic categories were identified; b) 2019 was recognized as the year with the largest publication of papers; c) the use of augmented reality in teaching activities, and especially with game elements, improves student efficiency, stimulates attention and interest, brings improvements in collaboration and perception of fun, improves teaching and learning processes and in general encourages innovation and improvement through educational technology.

Ključne riječi

augmented reality; education; learning; game; school; formative assessment

Hrčak ID:

270711

URI

https://hrcak.srce.hr/270711

Datum izdavanja:

15.12.2021.

Posjeta: 786 *