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ANALYSIS ON THE INFLUENCE OF VIDEO GAME SCENE DESIGN AND CONTENT INNOVATION ON THE DEVELOPMENT OF COLLEGE STUDENTS’ MENTAL HEALTH
Jianzhi Liu
Puni tekst: engleski pdf 112 Kb
str. 302-302
preuzimanja: 364
citiraj
APA 6th Edition
Liu, J. (2022). ANALYSIS ON THE INFLUENCE OF VIDEO GAME SCENE DESIGN AND CONTENT INNOVATION ON THE DEVELOPMENT OF COLLEGE STUDENTS’ MENTAL HEALTH. Psychiatria Danubina, 34 (suppl 4), 302-302. Preuzeto s https://hrcak.srce.hr/index.php/282646
MLA 8th Edition
Liu, Jianzhi. "ANALYSIS ON THE INFLUENCE OF VIDEO GAME SCENE DESIGN AND CONTENT INNOVATION ON THE DEVELOPMENT OF COLLEGE STUDENTS’ MENTAL HEALTH." Psychiatria Danubina, vol. 34, br. suppl 4, 2022, str. 302-302. https://hrcak.srce.hr/index.php/282646. Citirano 22.12.2024.
Chicago 17th Edition
Liu, Jianzhi. "ANALYSIS ON THE INFLUENCE OF VIDEO GAME SCENE DESIGN AND CONTENT INNOVATION ON THE DEVELOPMENT OF COLLEGE STUDENTS’ MENTAL HEALTH." Psychiatria Danubina 34, br. suppl 4 (2022): 302-302. https://hrcak.srce.hr/index.php/282646
Harvard
Liu, J. (2022). 'ANALYSIS ON THE INFLUENCE OF VIDEO GAME SCENE DESIGN AND CONTENT INNOVATION ON THE DEVELOPMENT OF COLLEGE STUDENTS’ MENTAL HEALTH', Psychiatria Danubina, 34(suppl 4), str. 302-302. Preuzeto s: https://hrcak.srce.hr/index.php/282646 (Datum pristupa: 22.12.2024.)
Vancouver
Liu J. ANALYSIS ON THE INFLUENCE OF VIDEO GAME SCENE DESIGN AND CONTENT INNOVATION ON THE DEVELOPMENT OF COLLEGE STUDENTS’ MENTAL HEALTH. Psychiatria Danubina [Internet]. 2022 [pristupljeno 22.12.2024.];34(suppl 4):302-302. Dostupno na: https://hrcak.srce.hr/index.php/282646
IEEE
J. Liu, "ANALYSIS ON THE INFLUENCE OF VIDEO GAME SCENE DESIGN AND CONTENT INNOVATION ON THE DEVELOPMENT OF COLLEGE STUDENTS’ MENTAL HEALTH", Psychiatria Danubina, vol.34, br. suppl 4, str. 302-302, 2022. [Online]. Dostupno na: https://hrcak.srce.hr/index.php/282646. [Citirano: 22.12.2024.]
Sažetak
Ključne riječi
Hrčak ID:
282646
URI
https://hrcak.srce.hr/282646
Datum izdavanja:
8.7.2022.
Posjeta: 741
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