Pregledni rad
Gamification in Healthcare: Using Gamification to Motivate Patients Through Interactive Platforms
Valentina Ješić
; Zavod za anesteziologiju, intenzivnu medicinu i liječenje boli, Klinički bolnički centar Sestre milosrdnice, Zagreb, Hrvatska
*
Nikolina Blažević
orcid.org/0009-0007-1252-6324
; Služba za kirurgiju, odjel operacije, Opća bolnica "Dr. Ivo Pedišić" Sisak, Sisak, Hrvatska
* Dopisni autor.
Sažetak
Introduction: Gamification is increasingly used in healthcare as a means to enhance patient engagement and therapy compliance. This approach utilizes game elements to motivate patients through interactive platforms, allowing them to actively participate in their own treatment in a fun and inclusive manner.
Methods: The research was conducted through a systematic review of scientific literature from databases such as PubMed, Scopus, Web of Science, and Google Scholar. Keywords used included "gamification," "healthcare," "patient motivation," "virtual reality," and "rehabilitation." The papers included provide detailed descriptions of the application of gamification in healthcare, focusing on patient motivation and improving health outcomes.
Results: Studies indicate that gamification can significantly enhance patient engagement through various mechanisms, including points, badges, leader-boards, and feedback, which encourage regular interaction and compliance with therapeutic protocols. Interactive platforms, such as mobile apps and virtual realities, enable patients to "experience" therapeutic procedures in advance, which can reduce anxiety and improve treatment outcomes.
Conclusion: Gamification in healthcare represents a promising approach that can revolutionize patient interaction with therapeutic programs, particularly in the context of chronic diseases and rehabilitation. Besides enhancing engagement, this approach can significantly improve the quality of life for patients. However, further research is needed to understand the best practices and strategies for implementing gamification in healthcare systems in a sustainable and ethically acceptable manner.
Ključne riječi
gamification; healthcare; patient motivation; virtual reality; rehabilitation
Hrčak ID:
325946
URI
Datum izdavanja:
31.12.2024.
Posjeta: 12 *