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Digital technologies in the creative sector - design and development of clothing for the gaming industry

Lukrecija Mesek ; Sveučilište u Zagrebu Tekstilno-tehnološki fakultet, Zagreb, Hrvatska
Slavenka Petrak orcid id orcid.org/0000-0002-6595-6527 ; Sveučilište u Zagrebu Tekstilno-tehnološki fakultet, Zagreb, Hrvatska *

* Dopisni autor.


Puni tekst: hrvatski pdf 845 Kb

verzije

str. 26-32

preuzimanja: 165

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Puni tekst: engleski pdf 841 Kb

verzije

str. 26-32

preuzimanja: 184

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Sažetak

The paper presents the creative development process of designing and shaping a 3D digital original character, based on a previously developed video game concept. It focuses on the possibilities of digital sculpting and modeling, with the 3D model created using a parametric body model from a CAD system for clothing design. The study explores the compatibility and integration potential of various CAD programs in the design and digital development of costumes for the selected character. Accessories were also modeled in 3D using digital sculpting software. All development steps were carried out in a digital environment, where patterns were analyzed and refined in CAD tools until the desired outcome was achieved. This approach represents a significant advancement compared to traditional clothing modeling for game characters and opens new possibilities for integrating clothing engineering with this rapidly growing and innovative industry.

Ključne riječi

CAD systems; digital design; virtual clothing; gaming industry; sustainable design

Hrčak ID:

332067

URI

https://hrcak.srce.hr/332067

Datum izdavanja:

21.5.2025.

Podaci na drugim jezicima: hrvatski

Posjeta: 715 *