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Professional paper

Geometry of Real Time Shadows

Günter Wallner ; Department of Geometry, University of Applied Arts Vienna, Vienna, Austria


Full text: english pdf 870 Kb

page 37-45

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Abstract

Shadows provide important visual hints about the spatial relationship between objects. Shadow volumes are one way to generate sophisticated shadows for use in real time environments. This paper focuses on the geometric aspects which are involved in the creation of the shadow volume. Speed up techniques like shaders and dual space approaches for silhouette determination are discussed. Finally the application of the described methods in a software for shadow profile calculation is explained.

Keywords

shadow volumes; dual space; silhouette determination; shader; real time

Hrčak ID:

8671

URI

https://hrcak.srce.hr/8671

Publication date:

19.2.2007.

Article data in other languages: croatian

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