Professional paper
Bounding objects in computer games
Kristian Golubić
; ∗Gimnazija Velika Gorica, Velika Gorica, Hrvatska
Maja Starčević
; PMF - Matematički odsjek, Zagreb, Hrvatska
Abstract
This article describes the process of simplification of collision tests
in computer games. Due to their complexity the objects in games are
replaced by simpler bounding objects like cuboids, balls and capsules
that are easier to make collision tests with. We use a simple model to
show how to construct bounding objects and we compare moments of
their collision.
Keywords
bounding objects; area minimization; intersection testing
Hrčak ID:
186321
URI
Publication date:
10.7.2017.
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