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Preliminary communication

Heroes in Virtual Space

Simona Klaus orcid id orcid.org/0000-0003-3390-0323 ; University of Ljubljana, Faculty of Arts, Department of Ethnology and Cultural Anthropology, Cerkova 7, 1000 Ljubljana, Slovenia


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Abstract

We live in a consumer society in which human existence is guided into a never-ending search for fun and pleasure. Global communication flows transport various folklore elements and in this process they gain new shapes and meanings. It is interesting to observe how folklore or mythological elements, in our case hero patterns, appear in computer technology, especially in computer games. The focus of this paper is on the quests of virtual and classical heroes. I will argue that folklore elements are reproduced in modern media such as computer games.

Keywords

Folklore; mass media; computer games; hero pattern; virtual hero

Hrčak ID:

62258

URI

https://hrcak.srce.hr/62258

Publication date:

15.12.2010.

Article data in other languages: croatian

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