Preliminary communication
Heroes in Virtual Space
Simona Klaus
orcid.org/0000-0003-3390-0323
; University of Ljubljana, Faculty of Arts, Department of Ethnology and Cultural Anthropology, Cerkova 7, 1000 Ljubljana, Slovenia
Abstract
We live in a consumer society in which human existence is guided into a never-ending search for fun and pleasure. Global communication flows transport various folklore elements and in this process they gain new shapes and meanings. It is interesting to observe how folklore or mythological elements, in our case hero patterns, appear in computer technology, especially in computer games. The focus of this paper is on the quests of virtual and classical heroes. I will argue that folklore elements are reproduced in modern media such as computer games.
Keywords
Folklore; mass media; computer games; hero pattern; virtual hero
Hrčak ID:
62258
URI
Publication date:
15.12.2010.
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