Pick My Desk and Go: A solution to Improve Team Dynamics
Ključne reči:
people analytics, organizational design, behavioural changeApstrakt
In this article, we describe the preliminary results of an ongoing project to improve the dynamics of innovative teams. We investigate how to design a system that allows employees in an open space to swap the place with a colleague for one day. We call this system “Pick my desk and go” and we combine notions from people analytics and organizational design to illustrate how the system enhances collaboration among team members and knowledge exchange. We tested the system for a period of eight weeks and we collected empirical evidences and insights from semi-structured interviews that support our claim concerning the effectiveness of the system to improve team creativity. We conclude the paper by illustrating the features of the next version of the system in order to increase its effectiveness as a persuasive system.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Reference
Aneni, E. C., Roberson, L. L., Maziak, W., Agatston, A. S., Feldman, T., Rouseff, M., ... & Al-Mallah, M. H. (2014), “A systematic review of internet-based worksite wellness approaches for cardiovascular disease risk management: outcomes, challenges & opportunities”, PloS one, Vol. 9 No. 1, e83594.
Ardell, D. B. (1984), “The history and future of wellness”, Health Values, Vol. 9 No. 6, pp. 37-56.
Cancelliere, C., Cassidy, J. D., Ammendolia, C., Côté, P. (2011), “Are workplace health promotion programs effective at improving presenteeism in workers? A systematic review and best evidence synthesis of the literature”, BMC public health, Vol. 11 No. 1, pp. 395.
Davenport, T. H., Harris, J., Shapiro, J. (2010), “Competing on talent analytics”, Harvard business review, Vol. 88 No. 10, pp. 52-58.
Deterding, S., Dixon, D., Khaled, R., Nacke, L. (2011), “From game design elements to gamefulness: defining gamification”, In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments, pp. 9-15, ACM.
Galbraith, J. R. (1973), Designing Complex Organizations, Addison-Wesley Longman Publishing Co., Inc. Boston, MA, USA.
Oinas-Kukkonen, H., Harjumaa, M. (2008), “Towards Deeper Understanding of Persuasion in Software and Information Systems“, in Proceedings of The First International Conference on Advances in Human-Computer Interaction (ACHI 2008), electronic publication, ISBN 978-0-7695-3086-4, pp. 200-205.
Peffers, K., Tuunanen, T., Rothenberger, M. A., Chatterjee, S. (2007), “A design science research methodology for information systems research”, Journal of management information systems, Vol. 24 No. 3, pp. 45-77.
Venkatesh, V., Morris, M. G., Davis, G. B., Davis, F. D. (2003), “User acceptance of information technology: Toward a unified view”, MIS quarterly, pp. 425-478.