Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds

Original scientific article

Authors

  • Luka Perušić Faculty of Humanities and Social Sciencies, University of Zagreb

DOI:

https://doi.org/10.32903/p.6.1.3

Keywords:

euthanasia, mercy killing, morality, bioethics, video games, storytelling, immersion, interventive action, play, simulation, virtual world, gameworld

Abstract

The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives.

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Published

2022-12-12

Issue

Section

Articles