Skip to the main content

Original scientific paper

https://doi.org/10.15291/sic/3.13.lc.1

The Mythic Experience: The Audiovisual Spectacle of the Biwa Hoshi Narrative and Performance in Ghost of Tsushima

Carmel Anne B. Abela ; Nagoya University, Japan


Full text: english pdf 717 Kb

downloads: 61

cite


Abstract

The Mythic Tales side quests in Ghost of Tsushima (2020) explore folkloric and supernatural narratives using the themes from legends and lore surrounding Tsushima Island. However, as a historical video game that reimagines a thirteenth-century medieval Japanese society during the events of the Mongol invasion of Japan in 1274, careful examination of its represented form is necessary since it can tell us how a player is instructed to play with the reimagined past or what about the past is deemed important (Chapman; Balela and Mundy; McCall). Furthermore, the side quests provide a deeper exploration of the game-world setting, which can provide a historical and sociocultural understanding of the represented past through gameplay. In line with this, this paper examines the Mythic Tales experience by exploring the representations of the in-game version of a Japanese traditional performance art called the heikyoku, performed by a medieval storyteller known as the biwa hōshi. This includes a discussion of the tradition and how it translates into a video game format, highlighting the special audiovisual spectacle that relies on familiar Japanese imageries such as the sumi-e and ukiyo-e, which are unique to this part of the game. A case study of one of the Mythic Tales, “The Curse of Uchitsune,” will serve as critical analysis toward the kind of in-game mythic narrative and experience the game provides.

Keywords

Ghost of Tsushima, Mythic Tales, side quests, representations, biwa hōshi, medieval Japanese culture, tengu, historical video game, game studies

Hrčak ID:

311144

URI

https://hrcak.srce.hr/311144

Publication date:

28.11.2023.

Visits: 142 *