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Original scientific paper

https://doi.org/10.15291/SIC/1.9.LC.7

Playing in the Continuum: Moral Relativism in The Last of Us

Shalini Harilal ; English and Foreign Languages University, India


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Abstract

Contrary to common understanding that an objective is a distinctive feature of every game, the success of process-oriented games (Nielson et al.) shows that linear narratives are not the only way to tell game stories. The Last of Us, despite being a goal-oriented video game, undermines the focus on its objective of “saving humanity” by refusing to let the player fulfil that goal. Saving humanity is a “noble” sentiment that is not only a “universal” moral value but one of import from a biological standpoint. This paper argues that the game’s insistence on making “questionable” choices on behalf of the player and its depiction of a selection of contrasting social structures are a narrative ruse to unsettle ethical complacencies of the generic player, who brings to the game such moral systems to analyze the game as are incompatible with its temporal and spatial specificity. The question of the admissibility of textual analyses based on external moral parameters is of relevance not exclusively to literary studies but to narratives in new audio-visual media as well. This paper attempts to place player reactions to the questionable character choices at the heart of the game story in a continuum between absolute player identification with narrative elements and complete detachment from the game narrative which facilitates play in an objective manner. This study employs a close analysis of the game text and player vis-à-vis critic responses to the narrative peculiarities of this game.

Keywords

morality; narrative; post-apocalyptic; relational structures; relativism; The Last of Us

Hrčak ID:

215132

URI

https://hrcak.srce.hr/215132

Publication date:

17.12.2018.

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