Review article
https://doi.org/10.31306/s.65.4.5
Some issues relating to the collective labour relations in the video game industry
Sandra Laleta
; Pravni fakultet Sveučilišta u Rijeci, Hahlić 6, 51000 Rijeka, Jean Monnet Međusveučilišni centar izvrsnosti Opatija, Vladimira Nazora 2, 51410 Opatija, Hrvatskaa
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* Corresponding author.
Abstract
The video game industry is one of the fastest growing industries with a huge potential to employ more and more people all over the world. However, there is a dark side that different studies call attention to, all related to the poor working conditions: too long hours, low pay, discrimination and mobbing, inadequate occupational safety, imbalance between work and family life, etc. Organizing in unions, collective negotiations, various formal and informal collective actions and representations are instruments that may bring about better working conditions, but they are not sufficiently practiced. This is an issue that requires more attention in Croatia.
The paper initially analyzes the working conditions of individuals employed in the video game industry, particularly focusing on the results of different studies carried out among the workers. Next, the paper presents individual actions, as well as informal and formal collective actions undertaken by the workers in this industry in different parts of the world. Provisions in the Collective Agreement of the Gamechuck d.o.o. based in Zagreb are analyzed. Findings indicate the importance of organizing in unions and collective negotiations, but also a variety of informal actions for the improvement of the workers’ position and working conditions. The analyzed Collective Agreement shows that a high level of workers’ rights is guaranteed, with more attention needed to arrive at a clearer definition of the working hours.
Keywords
video game industry, working conditions, collective labour relations, unions, collective agreements
Hrčak ID:
312973
URI
Publication date:
3.1.2024.
Visits: 601 *