Skoči na glavni sadržaj

Stručni rad

https://doi.org/10.32633/eb.7.7

Gymnasium Josip Slavenski Čakovec, Secondary school Čakovec, Čakovec, Croatia

Denis Horvat orcid id orcid.org/0000-0003-4664-0372


Puni tekst: hrvatski pdf 1.451 Kb

str. 65-68

preuzimanja: 34

citiraj


Sažetak

The modern teacher faces a number of challenges on a daily basis when it comes to how to motivate students during instruction. Through the development of various learning and teaching methods, he tries to gain students' attention. The use of board games in the classroom allows students to actively participate in the educational process. The classic game "Man, Don't Get Angry" can be used for the purpose of adopting individual material or systematizing the learned material, thus achieving that the classic game becomes a didactic game. In addition, assessment for learning and assessment as learning can be carried out. The use of social games in the teaching process promotes a sense of security, self-control and independence of students, develops numerous social skills and strengthens self-confidence. In this regard, the role of the teacher who will adapt the game and guide the students while playing the game with the aim of achieving the students' understanding in a stimulating and fun way is very important.

Ključne riječi

student interest, social skills, cognitive abilities, teamwork

Hrčak ID:

281159

URI

https://hrcak.srce.hr/281159

Podaci na drugim jezicima: hrvatski

Posjeta: 101 *