Pregledni rad
The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review
Blaženka Divjak
orcid.org/0000-0003-0649-3267
; Faculty of Organization and Informatics, University of Zagreb, Varaždin, Croatia
Damir Tomić
; Faculty of Teacher Education, University of Josip Juraj Strossmayer, Osijek, Croatia
Sažetak
Information technologies are an integral part of a contemporary society which bases its
progress on knowledge being one goal of education. Beside acquiring knowledge, skills and
routines, the goal of education is to create a complete individual who can rationally and timely
make decisions, purposefully react in new situations and be trained for life-long learning. In
order to accomplish all this, it is necessary to make educational process more creative,
contemporary and adjusted to new generations of computer literate pupils who demand
quicker and more frequent interactions, a lot of information at the same time, generations who
quickly acquire rules of computer games. Computer games meeting pedagogical criteria
should become an integral part of learning. Teaching with mathematical computer games,
which fulfil pedagogical criteria, influences pupils’ motivation, learning, retention and
forgetting. This paper provides a review of literature in this field and determines whether the
use of mathematical computer games contributes to more efficient realisation of educational
goals at all level of education. Furthermore, considering prior research we have attempted to
establish whether the use of mathematical games for teaching has an impact on the formation
of a positive attitude of pupils of different ages toward the subject of mathematics, their
motivation and knowledge acquisition when compared to learning without computer games.
Finally, we have analysed different research methods concerning this issue and assessed the
impact of pedagogically designed mathematical computer games on the realisation of
educational goals and quality improvement of teaching and learning.
Ključne riječi
game based learning; math; computer games
Hrčak ID:
69672
URI
Datum izdavanja:
27.6.2011.
Posjeta: 20.748 *