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DEVELOPMENT OF MULTIMEDIA COMPUTER GAMES

Maja Gligora Marković orcid id orcid.org/0000-0003-4711-2969 ; Veleučilište u Rijeci, Vukovarska 58, Rijeka, Hrvatska
Mario Antić ; K. I. D d. o. o., Franje Belulovića 6, Rijeka, Hrvatska
Marina Rauker Koch orcid id orcid.org/0000-0002-5327-2785 ; Željeznička tehnička škola Moravice, Školska 2a, Moravice, Hrvatska


Puni tekst: hrvatski pdf 855 Kb

str. 151-163

preuzimanja: 2.263

citiraj


Sažetak

Nowadays multimedia computer games represent the most common form of digital entertainment which has become a substitute for other forms of fun. Multimedia computer games have entered all aspects of everyday life and have no age boundaries. They present the most complex multimedia form of entertainment, from a developer’s point of view, because they involve video, animation, text, movable and immovable images and interaction without which the whole concept of computer games would not exist.Developing a multimedia computer game is a very complex process that needs a team of experts who understand theory and methods used in the development and who know how to use professional development tools for multimedia computer games. It should be mentioned that games nowadays do not only cover areas of information technologies, like: network, Internet, world wide web etc., but also venture deeply into other areas such as psychology, sociology etc. The purpose of this work is to define the multimedia computer game as a concept, to give a historical overview
of this concept and to describe different generations and structures of computer games. The aim is to describe certain development models, to perform risk assessment of multimedia computer game development process and the development of prototypes which present obligatory part of every model. We need to perform the access analysis of this problem according to demographic structure of multimedia computer game users. In order to show a complete process of creating a computer game through all the phases which include a pre-production,
production and post-production phase. In the pre-production phase the author shows the path from the initial idea towards document design which is needed to start developing a computer game. In the production phase the author shows operational part of the development and preparation towards the game release. In the postproduction
phase the author shows all the activities taken to promote and distribute a multimedia computer game as a product. This work also offers an introduction to different technologies and tools like 3D Studio Max and Unity 3D which are necessary to develop a multimedia computer game, which is shown on the example of developing a multimedia computer game “Robot Wars”.

Ključne riječi

Multimedia; computer game; Robot Wars; 3Ds Max; Unity 3D

Hrčak ID:

103342

URI

https://hrcak.srce.hr/103342

Datum izdavanja:

21.5.2013.

Podaci na drugim jezicima: hrvatski

Posjeta: 3.888 *