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Gulliver - Guided Navigation inside the Computer

Alfio Andronico ; University of Siena, Department of Mathematics, Siena, Italy
Giuseppe Di Palma ; Via Giotto, Livorno, Italy
Pasquale Lo Schiavo ; I.T.I.S.


Puni tekst: engleski pdf 5.350 Kb

str. 1-11

preuzimanja: 324

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Sažetak

Gulliver was born from the requirement for a tool able to develop computers architecture projects primarily for didactic purposes. Using Gulliver it is possible:

- to define computei.- architectures in an incremental way, starting from a minimal structure building up to more complex ones;

- to define symbolic program languages coherently with the model of the architecture implemented;

- to simulate functionality of the architecture and the language proposed for each stage of the development.

Such a system is of considerable utility both for the teacher, who can strengthen the effect of a traditional lesson by simple experiments directed at the topic to be deepened, and for the student as an instrument of study and/or for the autoevaluation of the learning level acquired in the subject. Finally, Gulliver can be considered to be the nucleus of a development tool for system architectural projects.

Ključne riječi

assembly; simulation; education; interactivity; microprocessor; virtual machines

Hrčak ID:

150238

URI

https://hrcak.srce.hr/150238

Datum izdavanja:

30.3.1998.

Posjeta: 865 *