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Bounding objects in computer games

Kristian Golubić ; ∗Gimnazija Velika Gorica, Velika Gorica, Hrvatska
Maja Starčević ; PMF - Matematički odsjek, Zagreb, Hrvatska


Puni tekst: hrvatski pdf 241 Kb

str. 31-49

preuzimanja: 428

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Sažetak

This article describes the process of simplification of collision tests
in computer games. Due to their complexity the objects in games are
replaced by simpler bounding objects like cuboids, balls and capsules
that are easier to make collision tests with. We use a simple model to
show how to construct bounding objects and we compare moments of
their collision.

Ključne riječi

bounding objects; area minimization; intersection testing

Hrčak ID:

186321

URI

https://hrcak.srce.hr/186321

Datum izdavanja:

10.7.2017.

Podaci na drugim jezicima: hrvatski

Posjeta: 1.605 *