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Gamification Framework for E-Learning Systems in Higher Education

Andrija Bernik ; University North, 104. brigade 1, 42000 Varazdin, Croatia

Puni tekst: engleski pdf 1.140 Kb

str. 184-190

preuzimanja: 276



This paper explains the concept of gamification, lists the current models according to which educational e-courses can be designed, and proposes a conceptual eRIOOS model aimed at higher education. The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of computer games that can be used in educational e-courses at higher education institutions. In the preparation of this research, the emphasis was placed on the invention and analysis of professional and scientific literature for creating a conceptual model. The model contains a logical representation of two levels of complexity. Three separate e-courses have been created in different courses within the two University institutions, which serve as a tool to check the correctness of the conceptual eRIOOS model. The result of the research is a confirmed conceptual model that is suitable for creating Moodle e-courses of IT teaching orientation in higher education institutions.

Ključne riječi

e-course, eRIOOS, gamification, model, Moodle, University

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