Skoči na glavni sadržaj

Izvorni znanstveni članak

https://doi.org/10.1080/1331677X.2021.1889389

Testing the contestable market theory in eSports

Petr Parshakov
Elena Shakina
Angel Barajas


Puni tekst: engleski pdf 3.160 Kb

str. 122-142

preuzimanja: 110

citiraj


Sažetak

This article contributes to the development of contestable market
theory by investigating how competitiveness in the eSports industry influences the size of this industry, as measured by the volume of monetary prizes. We use data on each gamer’s prize
earnings for each tournament from 1999 to 2015 to estimate
panel vector autoregression (V.A.R.) model with fixed effects. The
main finding is that competition does not increase industry size.
This result confirms the hypothesis from the contestable market
theory that perfect competition does not always facilitate better
development, especially in industries where natural barriers result
in a small number of leading firms or teams.

Ključne riječi

industry size; contestable markets; eSports; video games; competition

Hrčak ID:

301679

URI

https://hrcak.srce.hr/301679

Datum izdavanja:

31.3.2023.

Posjeta: 195 *