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Phenomenology and Video Games: Embodied Experience

Vladimir Lukić orcid id orcid.org/0000-0002-8455-9543 ; Centre for Ethics as Study in Human Value, University of Pardubice


Full text: english pdf 310 Kb

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Abstract

This paper opens a way in which we can consider video
games in the relation to the player. The topic will incorporate a phenomenological method offered to us by Merleau-Ponty. In this regard, phenomenology and video games have been complementary for
decades now and, in this regard, many philosophers started considering them from the basis of the embodiment theory. The pur-pose
of this paper is to enter the discussion which is based on the
mentioned basis and to introduce the new mode of thinking about the
relation between video games and embodiment – immersion.
Philosophers concerned with the expansion of Merleau-Ponty’s
theory in the world of video games do not give the phenomenon of
immersion enough importance. In this regard, the main claim is the
following – reconstructing the embodiment theory of video games
with an introduction of the concept of immersion.

Keywords

video games; embodiment; immersion; Merleau Ponty; body

Hrčak ID:

316620

URI

https://hrcak.srce.hr/316620

Publication date:

31.12.2022.

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