Professional paper
Digital technologies in the creative sector - design and development of clothing for the gaming industry
Lukrecija Mesek
; University of Zagreb Faculty of Textile Technology, Zagreb, Croatia
Slavenka Petrak
orcid.org/0000-0002-6595-6527
; University of Zagreb Faculty of Textile Technology, Zagreb, Croatia
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* Corresponding author.
Abstract
The paper presents the creative development process of designing and shaping a 3D digital original character, based on a previously developed video game concept. It focuses on the possibilities of digital sculpting and modeling, with the 3D model created using a parametric body model from a CAD system for clothing design. The study explores the compatibility and integration potential of various CAD programs in the design and digital development of costumes for the selected character. Accessories were also modeled in 3D using digital sculpting software. All development steps were carried out in a digital environment, where patterns were analyzed and refined in CAD tools until the desired outcome was achieved. This approach represents a significant advancement compared to traditional clothing modeling for game characters and opens new possibilities for integrating clothing engineering with this rapidly growing and innovative industry.
Keywords
CAD systems; digital design; virtual clothing; gaming industry; sustainable design
Hrčak ID:
332067
URI
Publication date:
21.5.2025.
Visits: 715 *