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Preliminary communication

https://doi.org/10.19279/TVZ.PD.2018-6-4-15

UNREAL ENGINE 4 ENVIRONMENT WORKFLOW

Damir Mačković ; Freelance 3D artist
Andrija Bernik orcid id orcid.org/0000-0002-2507-9494 ; University North – University center Varazdin


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Abstract

In order to understand the creation of 3D
environments in Unreal Engine 4 it is necessary
to study conventional games and their essential
elements. It is also necessary to understand both
game and level designer's roles in the computer
game industry. We have covered the importance
of their roles along with games and computer
game industry in general which are described
in the theoretical part of our paper. During the
development of our project the S.S. Infinity, a
complete documented workflow had been created
and later described in our paper. The documented
workflow includes descriptions of creating 3D
models, textures, texture packages, lighting,
post process effects, animations and creating 3D
environment. Our result of the project is a flythrough animation which shows an early stage of
game development and it is shown at the end of
our conclusion.

Keywords

3D environment; 3D modeling; games; level design; texturing; Unreal Engine 4

Hrčak ID:

218194

URI

https://hrcak.srce.hr/218194

Publication date:

10.12.2018.

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