Polytechnic and design, Vol. 12 No. 2, 2024.
Professional paper
https://doi.org/10.19279/TVZ.PD.2024-12-2-14
ANALYSIS AND OVERVIEW OF NOVEL GAMIFICATION FRAMEWORKS IN PRACTICE
Željko Kovačević
orcid.org/0000-0003-2055-6877
; Zagreb University of Applied Sciences, Vrbik 8, 10000 Zagreb, Croatia
*
Marko Horvat
orcid.org/0000-0002-3439-7216
; Faculty of Electrical Engineering and Computing, Zagreb, Croatia
*
Aleksandar Stojanović
; Zagreb University of Applied Sciences, Vrbik 8, 10000 Zagreb, Croatia
*
* Corresponding author.
Abstract
Gamification strategy is successfully used in many fields to increase motivation and productivity and is therefore an important element of success. Gamification uses different approaches, such as rewards and levels, to encourage participants to participate more actively in the process. This paper describes gamification, its elements and principles, and provides examples of its application in a non-gaming environment with a systematic overview of gamification elements and theory. The goal of this paper is to provide insight into the most widespread gamification approaches and frameworks. By becoming familiar with the elements of gamification and their combinations, different application strategies can be developed to meet the needs of users in many domains.
Keywords
gamification; rewarding; framework; MDA; octalysis framework
Hrčak ID:
329246
URI
Publication date:
20.11.2024.
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