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3ds Studio Max - Particle Animation with pFlow and Krakatoa System

Željka Ludošan ; Veleučilište u Varaždinu, Varaždin, Hrvatska
Andrija Bernik ; Veleučilište u Varaždinu, Varaždin, Hrvatska
Damir Vusić orcid id orcid.org/0000-0001-9972-2246 ; Veleučilište u Varaždinu, Varaždin, Hrvatska


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Abstract

Particles are a key element when it comes to visual effects and animation. They are used for simulating occurrences in nature such as fire, smoke, clouds, falling leaves, but are also used for abstract effects such as magical occurrences, a trail of glowing dots, unusual geometrical shapes, etc. Particle system represents a control container that holds functions that are performed by and carried on the particles. Those systems can come in a package alongside a complete 3d software, they can be a stand-alone program, or a plug-in. There are also different ways to work with particles but so far the most efficient way seems to be by using the so called nods that are used as objects of connection in a broader network. Special systems for rendering particles exclusively are also a novelty. Since particles are more demanding on the draw count used but require a lot less with things like lighting, reflection, polygon count, they can be rendered in a better and faster way with other algorithms.

Keywords

3ds Max; 3d particles; Krakatoa; pFlow; rendering; simulation

Hrčak ID:

112063

URI

https://hrcak.srce.hr/112063

Publication date:

10.12.2013.

Article data in other languages: croatian

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