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Original scientific paper

https://doi.org/10.2498/cit.2000.04.05

The Texture Animator

Nikola Guid
Damjan Strnad


Full text: english pdf 809 Kb

page 305-310

downloads: 449

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Abstract

This paper discusses three distinct techniques for animation of procedural textures and describes the assisting software tool. Animation is attained by moving the rendered point before texture evaluation, changing the definition of texture space or changing the texture colour mapping. Examples are given for textures that base on noise and turbulence functions in order to simulate natural phenomena. Some phases of texture animation process can be automated by using the code generator supported by a library of animation effects. Aspects of practical implementation are discussed and Renderman compliant code is presented.

Keywords

Hrčak ID:

44828

URI

https://hrcak.srce.hr/44828

Publication date:

30.12.2000.

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