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https://doi.org/10.31299/ksi.34.1.3

In-game psychological needs satisfaction and passion for video games: associations with life satisfaction and problematic gaming

Marija Neralić orcid id orcid.org/0000-0002-8994-1194 ; Institute of Social Sciences Ivo Pilar
Zrinka Greblo Jurakić orcid id orcid.org/0000-0001-7149-9951 ; University of Zagreb Faculty of Croatian Studies, Department of Psychology *

* Dopisni autor.


Puni tekst: engleski pdf 205 Kb

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str. 39-59

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Sažetak

The aim of this study was to explore the associations between in-game psychological needs satisfaction and different types of passion for playing video games in relation to life satisfaction and problematic gaming. The sample consisted of 305 participants from Croatia (Mage = 26.93 years, SD = 7.20; 64.6% men) who completed an online survey that included the Satisfaction with Life Scale (Diener et al., 1985), the Internet Gaming Disorder Scale – Short Form (Pontes & Griffiths, 2015), the Player Experience of Need Satisfaction Scale (Ryan et al., 2006) and The Passion Scale (Vallerand et al., 2003). Regression analyses showed that in-game autonomy, competence and relatedness satisfaction positively predicted harmonious passion, while in-game relatedness satisfaction was the only positive predictor of obsessive passion. In-game psychological needs satisfaction and passion for video gaming accounted for 17% of the variance in life satisfaction, with competence satisfaction emerging as a positive predictor and obsessive passion as a negative predictor. The same model accounted for 50.8% of the variance in problematic gaming, with harmonious passion emerging as a negative predictor and obsessive passion as a positive predictor. Mediation analyses indicated indirect association between in-game relatedness satisfaction and problematic gaming through both obsessive and harmonious passion, as well as an indirect association of autonomy and competence satisfaction with problematic gaming through harmonious passion. While in-game competence satisfaction showed a direct association with life satisfaction, in-game relatedness satisfaction showed an indirect association through obsessive passion. This study suggests that integration of the Self-Determination Theory and the Dualistic Model of Passion provides a useful framework for understanding the mechanisms through which gaming is associated with contrasting psychosocial outcomes. The findings could help inform efforts aimed at preventing problematic gaming and promoting healthier gaming experiences.


[Korekcija krivo navedenih pojmova-tipfelera u Figure 1, te korekcija dijela teksta koji je bio dvostruko prikazan, a potrebno je samo jednom. Korekcija izvršena 14.7.2026. te je postavljena nova verzija PDF]

Ključne riječi

video games; in-game psychological needs satisfaction; life satisfaction; problematic gaming; passion

Hrčak ID:

348445

URI

https://hrcak.srce.hr/348445

Datum izdavanja:

29.6.2026.

Posjeta: 0 *