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Review article

The Internet and Video Games: Causes of Increased Aggressiveness Among Young People

Nataša Ružić ; Fakultet političkih znanosti Sveučilišta Crne Gore, Podgorica, Crna Gora

Fulltext: english, pdf (193 KB) pages 16-27 downloads: 2.907* cite
APA 6th Edition
Ružić, N. (2011). The Internet and Video Games: Causes of Increased Aggressiveness Among Young People. Medijske studije, 2 (3-4), 16-27. Retrieved from https://hrcak.srce.hr/87874
MLA 8th Edition
Ružić, Nataša. "The Internet and Video Games: Causes of Increased Aggressiveness Among Young People." Medijske studije, vol. 2, no. 3-4, 2011, pp. 16-27. https://hrcak.srce.hr/87874. Accessed 25 Oct. 2020.
Chicago 17th Edition
Ružić, Nataša. "The Internet and Video Games: Causes of Increased Aggressiveness Among Young People." Medijske studije 2, no. 3-4 (2011): 16-27. https://hrcak.srce.hr/87874
Harvard
Ružić, N. (2011). 'The Internet and Video Games: Causes of Increased Aggressiveness Among Young People', Medijske studije, 2(3-4), pp. 16-27. Available at: https://hrcak.srce.hr/87874 (Accessed 25 October 2020)
Vancouver
Ružić N. The Internet and Video Games: Causes of Increased Aggressiveness Among Young People. Medijske studije [Internet]. 2011 [cited 2020 October 25];2(3-4):16-27. Available from: https://hrcak.srce.hr/87874
IEEE
N. Ružić, "The Internet and Video Games: Causes of Increased Aggressiveness Among Young People", Medijske studije, vol.2, no. 3-4, pp. 16-27, 2011. [Online]. Available: https://hrcak.srce.hr/87874. [Accessed: 25 October 2020]

Abstracts
The increase in youth violence is among the most serious problems facing modern society. Many experts adhere to the opinion that responsibility for this phenomenon is borne by families, schools, and the media. The so-called digital generation spends much of its free time on the Internet and accepts the values imposed by the media. The modern criterion of success is to reach glory by any means necessary. As such, it is understandable that young people, eager for publicity, look for creative ways to attract attention. One of the most expedient ways to achieve fame and prove their ‘originality’ is by posting videos of violent behavior on websites like YouTube. The Internet has brought limitless freedom in the exposure of inappropriate content and has thus contributed to an increase in violence among the young, primarily through the video games industry. Based on all the above, we argue that the Internet has spurred and intensified the development of cyberbullying.

Keywords
INTERNET; VIOLENCE; VIDEO GAMES; BULLYING; CYBERBULLYING; NEW MEDIA; SOCIAL NETWORKS

Hrčak ID: 87874

URI
https://hrcak.srce.hr/87874

[croatian]

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