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Dynamic Frames Based Generation of 3D Scenes and Applications

Anton Kvesić ; Fakultet organizacije i informatike Sveučilište u Zagrebu, Varaždin, Hrvatska
Danijel Radošević orcid id orcid.org/0000-0001-6022-2973 ; Fakultet organizacije i informatike Sveučilište u Zagrebu, Varaždin, Hrvatska
Tihomir Orehovački orcid id orcid.org/0000-0002-8606-0607 ; Fakultet organizacije i informatike Sveučilište u Zagrebu, Varaždin, Hrvatska


Puni tekst: engleski pdf 453 Kb

str. 11-19

preuzimanja: 361

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Sažetak

Modern graphic/programming tools like Unity enables the possibility of creating 3D scenes as well as making 3D scene based program applications, including full physical model, motion, sounds, lightning effects etc. This paper deals with the usage of dynamic frames based generator in the automatic generation of 3D scene and related source code. The suggested model enables the possibility to specify features of the 3D scene in a form of textual specification, as well as exporting such features from a 3D tool. This approach enables higher level of code generation flexibility and the reusability of the main code and scene artifacts in a form of textual templates. An example of the generated application is presented and discussed.

Ključne riječi

3D scene; dynamic frames generator; Unity

Hrčak ID:

145330

URI

https://hrcak.srce.hr/145330

Datum izdavanja:

23.7.2015.

Posjeta: 830 *