APA 6th Edition C. Angelides, M. (1995). Guest Editorial. Journal of computing and information technology, 3 (1), 19-20. Preuzeto s https://hrcak.srce.hr/150437
MLA 8th Edition C. Angelides, Marios. "Guest Editorial." Journal of computing and information technology, vol. 3, br. 1, 1995, str. 19-20. https://hrcak.srce.hr/150437. Citirano 08.03.2021.
Chicago 17th Edition C. Angelides, Marios. "Guest Editorial." Journal of computing and information technology 3, br. 1 (1995): 19-20. https://hrcak.srce.hr/150437
Harvard C. Angelides, M. (1995). 'Guest Editorial', Journal of computing and information technology, 3(1), str. 19-20. Preuzeto s: https://hrcak.srce.hr/150437 (Datum pristupa: 08.03.2021.)
Vancouver C. Angelides M. Guest Editorial. Journal of computing and information technology [Internet]. 1995 [pristupljeno 08.03.2021.];3(1):19-20. Dostupno na: https://hrcak.srce.hr/150437
IEEE M. C. Angelides, "Guest Editorial", Journal of computing and information technology, vol.3, br. 1, str. 19-20, 1995. [Online]. Dostupno na: https://hrcak.srce.hr/150437. [Citirano: 08.03.2021.]
Sažetak Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in simulated context. In this simulated context players have goals, they have to perform sets of activities, deal
with constraints on what can be done, and handle payoffs (good and bad) as consequences of the actions. Gaming-Simulation has recently gained considerable popularity as a tool for education and training, both in industrial and academic environments. Gaming-Simulation promotes interest and motivation, presents information and principles, puts players into situations which they must articulate positions, ideas, arguments and facts they have previously learned, or train them skills they will need later. A Gaming-Simulation is a sequential decision-making exercise, with the basic function of providing an artificial but realistic environment that enables players to experience the consequences of their decisions through immediate response. The elements in a Gaming-Simulation (roles, goals, activities, constraints and consequences) are patterned from real life, and the linkages among them simulate the elements of the real-world system. Its objective is to enhance a comprehensive understanding of complex systems and to communicate and develop knowledge and skills. In this way Gaming-Simulation can serve as a precision tool to link a more complex model to the real world.