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Studia ethnologica Croatica, Vol.22 No.1 Prosinac 2010.

Prethodno priopćenje

Heroes in Virtual Space

Simona Klaus   ORCID icon ; University of Ljubljana, Faculty of Arts, Department of Ethnology and Cultural Anthropology, Cerkova 7, 1000 Ljubljana, Slovenia

Puni tekst: engleski, pdf (773 KB) str. 361-391 preuzimanja: 840* citiraj
Klaus, S. (2010). Heroes in Virtual Space. Studia ethnologica Croatica, 22(1), 361-391. Preuzeto s

We live in a consumer society in which human existence is guided into a never-ending search for fun and pleasure. Global communication flows transport various folklore elements and in this process they gain new shapes and meanings. It is interesting to observe how folklore or mythological elements, in our case hero patterns, appear in computer technology, especially in computer games. The focus of this paper is on the quests of virtual and classical heroes. I will argue that folklore elements are reproduced in modern media such as computer games.

Ključne riječi
Folklore; mass media; computer games; hero pattern; virtual hero

Hrčak ID: 62258



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