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https://doi.org/10.25027/agj2017.28.v29i1.135

Ptex system for advanced texture mapping

Andrija Bernik orcid id orcid.org/0000-0002-2507-9494 ; Sveučilište Sjever, Sveučilišni centar Varaždin, Varaždin, Hrvatska
Mario Kotlar orcid id orcid.org/0000-0002-4279-4211 ; Sveučilište Sjever, Sveučilišni centar Varaždin, Varaždin, Hrvatsk


Puni tekst: engleski pdf 1.089 Kb

str. 15-24

preuzimanja: 497

citiraj


Sažetak

Ptex is a texture mapping method. It’s main advantage is the elimination of UV mapping process by storing separate texture for each face. Ptex deals with the filtering across face boundaries, which makes all the little separate textures look seamless, as if they were one big texture. Ptex file format can efficiently store hundreds of thousands of images into a single file. Ptex API is released as open source, written in C++, which enables implementation of Ptex in various programs. This paper analyses advantages and drawbacks of this system and examines if Ptex is today usable outside of big production studios. Analysis leads us to a conclusion that Ptex can already be used by individuals outside of big production studios.

Ključne riječi

Mudbox, Ptex, rendering, texture mapping, VRay

Hrčak ID:

211699

URI

https://hrcak.srce.hr/211699

Posjeta: 804 *