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GAMING AS A THERAPEUTIC TOOL IN ADOLESCENCE Experience of Institutional Therapy of CThA, UCL, Brussels, Belgium

Guillaume Descamps ; CThA, UCL Brussels, Belgium
Ann d’Alcantara ; CThA, UCL Brussels, Belgium


Puni tekst: engleski pdf 294 Kb

str. 59-62

preuzimanja: 212

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Sažetak

Background: This work presents the experience of an Emancipatory action research led at the Therapeutic Center for
Adolescents (CThA) at Saint Luc’s Clinics (UCL).
Subject and methods: This research focuses on the practice effects of “Pixels” and “Passerelle” workshops at CThA. It is about
the use of video games as a therapeutic tool, mobilizing of the symptomatology of the teenager.
Results: “Pixels” workshops use playing according to three specific forms: the paper role-play game, the video game, and the
cards playing game. Their specificity is that the participative adult shows a regressive ability strong enough to play with teenagers
and is very careful to not interpret what takes place within.
Conclusions: “Passerelle” workshops demonstrate the link between the teenager’s mind and the use of his own virtual avatar. It
allows to evolve from a “play together” to a “talk together”, a moment of symbolization and of being able to stand back in regards
to his or her own recreational activities. As a discussion, this clinical illustration of Karl recovering from depression and dependency.
This setting for speech allowed him to evolve into an impulse mood and to reconnect emotionally.

Ključne riječi

gaming; therapeutic; Pixels; Passerelle; CthA; workshop; institution

Hrčak ID:

264881

URI

https://hrcak.srce.hr/264881

Datum izdavanja:

30.8.2016.

Posjeta: 547 *