Technical Journal, Vol. 20 No. 2, 2026.
Original scientific paper
https://doi.org/10.31803/tg-20240704100407
Accelerating Game Level Design with Machine Learning: A Unity Module for Procedural Kitchen Generation
Petar Pejić
orcid.org/0000-0003-4155-8038
; Faculty of Information Technology, Belgrade Metropolitan University, Tadeuša Košćuška 63, 11158 Belgrade, Serbia
*
Jelena Pejić
; Faculty of Sciences and Mathematics, University of Niš, Višegradska 33, 18106 Niš, Serbia
* Corresponding author.
Abstract
The video game industry faces significant challenges in content creation, with AAA games requiring extensive time and resources. This research addresses these challenges through the development of a Unity module for automatic 3D kitchen model generation using a Machine Learning-based Procedural Kitchen Generation (PKG) model. The module significantly reduces the time needed for game-level design, achieving designs over five times faster than traditional methods. A comparative study shows that the module produces results comparable to industry-standard tools in terms of user preference. This Unity module offers promising potential for commercial use, streamlining the design process and enhancing efficiency in game development.
Keywords
3D Kitchen Models; Game Level Design; Machine Learning; Procedural Content Generation; Unity Module
Hrčak ID:
346371
URI
Publication date:
15.6.2026.
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