Tehnički glasnik, Vol. 7 No. 4, 2013.
Stručni rad
3ds Studio Max - Particle Animation with pFlow and Krakatoa System
Željka Ludošan
; Veleučilište u Varaždinu, Varaždin, Hrvatska
Andrija Bernik
; Veleučilište u Varaždinu, Varaždin, Hrvatska
Damir Vusić
orcid.org/0000-0001-9972-2246
; Veleučilište u Varaždinu, Varaždin, Hrvatska
Sažetak
Particles are a key element when it comes to visual effects and animation. They are used for simulating occurrences in nature such as fire, smoke, clouds, falling leaves, but are also used for abstract effects such as magical occurrences, a trail of glowing dots, unusual geometrical shapes, etc. Particle system represents a control container that holds functions that are performed by and carried on the particles. Those systems can come in a package alongside a complete 3d software, they can be a stand-alone program, or a plug-in. There are also different ways to work with particles but so far the most efficient way seems to be by using the so called nods that are used as objects of connection in a broader network. Special systems for rendering particles exclusively are also a novelty. Since particles are more demanding on the draw count used but require a lot less with things like lighting, reflection, polygon count, they can be rendered in a better and faster way with other algorithms.
Ključne riječi
3ds Max; 3d particles; Krakatoa; pFlow; rendering; simulation
Hrčak ID:
112063
URI
Datum izdavanja:
10.12.2013.
Posjeta: 1.812 *