Tehnički glasnik, Vol. 20 No. 2, 2026.
Izvorni znanstveni članak
https://doi.org/10.31803/tg-20240704100407
Accelerating Game Level Design with Machine Learning: A Unity Module for Procedural Kitchen Generation
Petar Pejić
orcid.org/0000-0003-4155-8038
; Faculty of Information Technology, Belgrade Metropolitan University, Tadeuša Košćuška 63, 11158 Belgrade, Serbia
*
Jelena Pejić
; Faculty of Sciences and Mathematics, University of Niš, Višegradska 33, 18106 Niš, Serbia
* Dopisni autor.
Sažetak
The video game industry faces significant challenges in content creation, with AAA games requiring extensive time and resources. This research addresses these challenges through the development of a Unity module for automatic 3D kitchen model generation using a Machine Learning-based Procedural Kitchen Generation (PKG) model. The module significantly reduces the time needed for game-level design, achieving designs over five times faster than traditional methods. A comparative study shows that the module produces results comparable to industry-standard tools in terms of user preference. This Unity module offers promising potential for commercial use, streamlining the design process and enhancing efficiency in game development.
Ključne riječi
3D Kitchen Models; Game Level Design; Machine Learning; Procedural Content Generation; Unity Module
Hrčak ID:
346371
URI
Datum izdavanja:
15.6.2026.
Posjeta: 182 *