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Professional paper

https://doi.org/10.19279/TVZ.PD.2017-5-4-06

APPLYING THE ARCS-V MODEL TO PLANNING AND DESIGNING AN EDUCATIONAL COMPUTER VIDEO GAME

Ivan Blesić ; Faculty of Technical Sciences, Novi Sad, Serbia
Uroš Nedeljković orcid id orcid.org/0000-0001-5180-4365 ; Faculty of Technical Sciences, Novi Sad, Serbia


Full text: english pdf 480 Kb

page 280-286

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Full text: croatian pdf 460 Kb

page 280-286

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Abstract

The ARCS-V model of motivation represents
the synthesis of volitional and motivational
concepts and theories, and serves as a basis for
the appropriate motivational design process.
This paper starts by introducing the model and
the manner of its implementation, with the
goal of gaining a predictable increase in the
motivational appeal of the instructions to the
targeted audience. The paper futher analyzes the
existing instructional materials of an educational
campaign, isolates its motivational deficiencies,
and presents an educational video game as the
motivational solution. Various kinds of activities
in video games are being discussed, as well as
how suitable they are for conveying the contents
of the instruction.

Keywords

ARCS-V model; educational campaign; educational video games

Hrčak ID:

195176

URI

https://hrcak.srce.hr/195176

Publication date:

2.2.2017.

Article data in other languages: croatian

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