Skip to the main content

Review article

https://doi.org/10.30924/mjcmi.28.si.4

Identifying opportunities to innovate project management education in the digital age

Marta Nosková orcid id orcid.org/0000-0003-2890-555X ; University of West Bohemia, Faculty of Economics *
Eva Jelínková orcid id orcid.org/0000-0001-6512-2090 ; University of West Bohemia, Faculty of Economics

* Corresponding author.


Full text: english pdf 824 Kb

page 41-53

downloads: 368

cite


Abstract

This paper focuses on innovative learning methods (serious games, simulation games, virtual and augmented reality, the learning-by-doing concept, and Massive Online Open Courses) used in project management education. The use of these learning methods in project management education is crucial, as this subject needs to be practiced in real life. This paper aims to examine the current state of research in this area to determine which learning methods are most commonly used in project management education, what impact they have on the ability to learn, and whether these methods are beginning to transfer to the online environment. To this end, a systematic literature review was conducted in the Web of Science database, which resulted in 53 papers. The results show that game-based learning is the most frequently researched method (43 times). The impact of the analysed methods on the ability to learn was found to have been confirmed 23 times, especially in game-based learning research (18 times). On the other hand, the online environment is not predominant, and these methods are mostly taught on-site (28 times).

Keywords

Education; Innovation; Teaching methods; Project management; Serious games

Hrčak ID:

309607

URI

https://hrcak.srce.hr/309607

Publication date:

1.11.2023.

Visits: 942 *