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COMPUTER GAMES AS A RESERVOIR OF TACTICS AND A TOOL FOR VIRTUAL WARRIOR RECRUITMENT: ARMED ASSAULT, ACE, VBS2
Dinko Štimac
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page 169-179
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cite
APA 6th Edition
Štimac, D. (2013). COMPUTER GAMES AS A RESERVOIR OF TACTICS AND A TOOL FOR VIRTUAL WARRIOR RECRUITMENT: ARMED ASSAULT, ACE, VBS2. Polemos, XVI (32), 0-0. Retrieved from https://hrcak.srce.hr/118738
MLA 8th Edition
Štimac, Dinko. "COMPUTER GAMES AS A RESERVOIR OF TACTICS AND A TOOL FOR VIRTUAL WARRIOR RECRUITMENT: ARMED ASSAULT, ACE, VBS2." Polemos, vol. XVI, no. 32, 2013, pp. 0-0. https://hrcak.srce.hr/118738. Accessed 22 Dec. 2024.
Chicago 17th Edition
Štimac, Dinko. "COMPUTER GAMES AS A RESERVOIR OF TACTICS AND A TOOL FOR VIRTUAL WARRIOR RECRUITMENT: ARMED ASSAULT, ACE, VBS2." Polemos XVI, no. 32 (2013): 0-0. https://hrcak.srce.hr/118738
Harvard
Štimac, D. (2013). 'COMPUTER GAMES AS A RESERVOIR OF TACTICS AND A TOOL FOR VIRTUAL WARRIOR RECRUITMENT: ARMED ASSAULT, ACE, VBS2', Polemos, XVI(32), pp. 0-0. Available at: https://hrcak.srce.hr/118738 (Accessed 22 December 2024)
Vancouver
Štimac D. COMPUTER GAMES AS A RESERVOIR OF TACTICS AND A TOOL FOR VIRTUAL WARRIOR RECRUITMENT: ARMED ASSAULT, ACE, VBS2. Polemos [Internet]. 2013 [cited 2024 December 22];XVI(32). Available from: https://hrcak.srce.hr/118738
IEEE
D. Štimac, "COMPUTER GAMES AS A RESERVOIR OF TACTICS AND A TOOL FOR VIRTUAL WARRIOR RECRUITMENT: ARMED ASSAULT, ACE, VBS2", Polemos, vol.XVI, no. 32, pp. 0-0, 2013. [Online]. Available: https://hrcak.srce.hr/118738. [Accessed: 22 December 2024]
Abstract
This text concerns itself with the phenomenon of FPS (First Person Shooter) games and utilization of these games as simulation tools for military training. Special focus is placed on a game called Armed Assault and its mod ACE. Also, a preliminary insight into the role of mods in creating progressively more precise simulators is developed. The army recognized the potential of commercial FPS in precise simulation of the battlefield, especially concerning the potential to use those simulations for training troops to the size of a platoon. Some views claim that playing war games causes insensitiveness of players and their construction of the war as bloodless and clean fun – these views are challenged. Operating in the context of contemporary armed forces of the AVF (All Volunteer Force) type, simulations have the potential to develop a better understanding of the military in the eyes of the civilian population. This could enhance the control of the civilian sector over the professional military.
Keywords
First Person Shooter; Virtual Battlespace 2; All Volunteer Force; simulation; virtual reality; military
Hrčak ID:
118738
URI
https://hrcak.srce.hr/118738
Publication date:
28.1.2014.
Article data in other languages:
croatian
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